3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Andro Man  (Read 1285 times)

« on: May 06, 2012, 01:03:02 PM »
Is there anyway to get an actual human man in 3drad rather then the robot looking andro, i really need one for my game, so does anyone have one and be kind enough to share with me or can anyone tell me how to make one please?
many thanks,
adzpadz13
love making games....
« Reply #1 on: May 06, 2012, 01:18:01 PM »

psikoT

« Reply #2 on: May 06, 2012, 02:01:36 PM »
well... the correct procedure is:

- design your character, draw it in 2d, front view and side view
- make a 3d model from the drawings
- texture it
- make a rig in any 3d animation program
- do the weightmap job
- animate it: idle, walk, run, jump, etc...
- export it to DirectX format

ant there you go...
« Reply #3 on: May 06, 2012, 07:42:22 PM »
I didn't know there was a procedure ;D, but okay both work!

GTGwalkthroughs

« Reply #4 on: May 06, 2012, 08:40:21 PM »
That was easy, wasn't it?
« Reply #5 on: May 07, 2012, 06:45:57 AM »
thanks a dozen
love making games....
« Reply #6 on: May 07, 2012, 09:31:17 AM »
the "correct procedure", if there is actually such a thing, is the one that works for you...

you've got a couple of options... good luck...

--Mike

psikoT

« Reply #7 on: May 07, 2012, 11:56:55 AM »
the "correct procedure", if there is actually such a thing, is the one that works for you...

yes, sorry... I meant "the best procedure" and yes, it exists... at least here
« Reply #8 on: May 07, 2012, 03:00:34 PM »
Quote
I meant "the best procedure"

@Adzpadz
the "best procedure", if there is actually such a thing, is the one that works best for you...

good luck...

--Mike
« Reply #9 on: May 14, 2012, 03:35:23 PM »
Just ran across an old animated soldier I was working on ages ago. My skinmesh with an altered bvh skeleton and animations. Cant remember why I didnt finish it. It was for another engine. Here is the compiled 3dr if you want to have a look.
« Last Edit: May 14, 2012, 03:38:16 PM by creekmonkey »
« Reply #10 on: May 15, 2012, 11:09:28 AM »
Just ran across an old animated soldier I was working on ages ago. My skinmesh with an altered bvh skeleton and animations. Cant remember why I didnt finish it. It was for another engine. Here is the compiled 3dr if you want to have a look.
thanks, i'll have a look
love making games....
Pages: [1]