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Author Topic: Frame by frame animation low FPS  (Read 1081 times)

« on: April 29, 2012, 11:51:46 AM »
I did mention this in my other thread. I have a frame by frame animation of 50 frames. 2 or more of these animations and it becomes unplayable. Is there anyway to optimize the frame by frame animation via script or anything?

Cheers


Gamefreaks1234 gaming forum a great place for general gaming chat and getting your games out there and played.
« Reply #1 on: April 29, 2012, 11:57:54 AM »
It depends on the kind of animation.

Maybe you could replace it with bonebased animation?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: April 29, 2012, 12:04:38 PM »
It's a frame by frame car model, for damage. it doesn't actually run as an animation just different layers are shown depending on how much damage the car has recieved


Gamefreaks1234 gaming forum a great place for general gaming chat and getting your games out there and played.
« Reply #3 on: April 29, 2012, 12:07:52 PM »
I don't think there is any way to optimize that.

Maybe somebody else knows a way?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

psikoT

« Reply #4 on: April 29, 2012, 01:08:23 PM »
lowpolys?...

sorry_my_spacebar_is_broken_rigth_now...wtf

BorekS

« Reply #5 on: April 30, 2012, 01:08:31 AM »
« Reply #6 on: April 30, 2012, 05:15:29 AM »
Lol @ broken spacebar!! I luckly sorted my problem. I reduced my fbf to 10 frames and in all fairness it hasn't effected the damage system all that much which is good news. Also it'll be easyier to model the damage in the long run! I tried with 12 duplicates on the track and it ran smoothly. Cheers for the help everyone!


Gamefreaks1234 gaming forum a great place for general gaming chat and getting your games out there and played.
« Reply #7 on: May 01, 2012, 10:32:56 AM »
yeah... i kinda thought that 50 frames of animation would clog up the pipe a bit, but i guess that would really depend on the number of polys in the object...

i'm finding that FBF animation is proving to be very expensive, performance wise...

--Mike
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