K so, (if you all rember me, and i hope you do ) im back again!
Iv been away for a bit, learning some C++, C#, Java, and a few other languages
So, anyway, I was real bord, so I wanted to play a game, im like why not my little mini game i made a while back? I go and play it, and found 2 problems with it, that id like to fix
Here they are, I dont know how to code in the language that 3D Rad is in, so sorry for that =( Anyway:
1. Player Controle - The player has controle over the charector they are playing, in this case its a car, so the player is allowed to use the mouse to move the camra, to see the car better, and mabey add a bit of a zoom in/out feature, so they can see the car from a farther, or closer distance.
2. Skill Report - The player will be notified of a "Skill Report" as they are achieving this said skill, for example, lets say that you make the car speed up really fast, over the normal speed limit, so then it would be calculating as they are going, like as there speeding up, it would be like +20, +50 +200 +500, ect
In this case, id like the following to be displayed to the user, as they do it and displayed when, below, also all the things below are displayed when the car is NOT on the ground:
Air: -- <- so this will be displayed for as long as the user is NOT on the ground, this is the "Seconds" its not on the ground for, displayed in seconds and mila seconds, so if they are off the ground for 3 seconds, it would say Air: 3.46 seconds! or whatever
Tricks: -- <- this is increased by +1 every trick they do, tricks can include a front flip, back flip, or barrel roll
Speed: -- <- this will display how fast they are going, while in the air, I already have a speedometor, but that is only a gage with no numbers on it, this will tell them how fast they are going
Bonus: -- <- this is determined by the set ammount of air/speed the user is facing, so, lets say "AWESOME" is set, for over 100 speed, and over 10 seconds of air.
Shown below is a example, of the attempt I just did a few seconds in my game:
Air: 3.29 seconds!
Trick: 4
Speed: 123 (assuming, ofcourse)
Bonus: AMAZING!
Ranks for the Bonus:
AMAZING
AWESOME
Iv seen better...
Good try
AWFUL!
Stunt Doubble
COOL
SWEET
WIN!
(^ The above info, was not put in order, from greatest to least, but randonly placed)
Once again, thank you in advance, for any assistance with the following, its ok, if you cant include all of this stuff, but just the main basic consept is fine, thank you again in advance
Iv been away for a bit, learning some C++, C#, Java, and a few other languages
So, anyway, I was real bord, so I wanted to play a game, im like why not my little mini game i made a while back? I go and play it, and found 2 problems with it, that id like to fix
Here they are, I dont know how to code in the language that 3D Rad is in, so sorry for that =( Anyway:
1. Player Controle - The player has controle over the charector they are playing, in this case its a car, so the player is allowed to use the mouse to move the camra, to see the car better, and mabey add a bit of a zoom in/out feature, so they can see the car from a farther, or closer distance.
2. Skill Report - The player will be notified of a "Skill Report" as they are achieving this said skill, for example, lets say that you make the car speed up really fast, over the normal speed limit, so then it would be calculating as they are going, like as there speeding up, it would be like +20, +50 +200 +500, ect
In this case, id like the following to be displayed to the user, as they do it and displayed when, below, also all the things below are displayed when the car is NOT on the ground:
Air: -- <- so this will be displayed for as long as the user is NOT on the ground, this is the "Seconds" its not on the ground for, displayed in seconds and mila seconds, so if they are off the ground for 3 seconds, it would say Air: 3.46 seconds! or whatever
Tricks: -- <- this is increased by +1 every trick they do, tricks can include a front flip, back flip, or barrel roll
Speed: -- <- this will display how fast they are going, while in the air, I already have a speedometor, but that is only a gage with no numbers on it, this will tell them how fast they are going
Bonus: -- <- this is determined by the set ammount of air/speed the user is facing, so, lets say "AWESOME" is set, for over 100 speed, and over 10 seconds of air.
Shown below is a example, of the attempt I just did a few seconds in my game:
Air: 3.29 seconds!
Trick: 4
Speed: 123 (assuming, ofcourse)
Bonus: AMAZING!
Ranks for the Bonus:
AMAZING
AWESOME
Iv seen better...
Good try
AWFUL!
Stunt Doubble
COOL
SWEET
WIN!
(^ The above info, was not put in order, from greatest to least, but randonly placed)
Once again, thank you in advance, for any assistance with the following, its ok, if you cant include all of this stuff, but just the main basic consept is fine, thank you again in advance