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Author Topic: A few more questions (Script-related)  (Read 831 times)

« on: April 08, 2012, 01:35:28 PM »
K so, (if you all rember me, and i hope you do :D) im back again!
Iv been away for a bit, learning some C++, C#, Java, and a few other languages

So, anyway, I was real bord, so I wanted to play a game, im like why not my little mini game i made a while back? I go and play it, and found 2 problems with it, that id like to fix

Here they are, I dont know how to code in the language that 3D Rad is in, so sorry for that =( Anyway:

1. Player Controle - The player has controle over the charector they are playing, in this case its a car, so the player is allowed to use the mouse to move the camra, to see the car better, and mabey add a bit of a zoom in/out feature, so they can see the car from a farther, or closer distance.

2. Skill Report - The player will be notified of a "Skill Report" as they are achieving this said skill, for example, lets say that you make the car speed up really fast, over the normal speed limit, so then it would be calculating as they are going, like as there speeding up, it would be like +20, +50 +200 +500, ect

In this case, id like the following to be displayed to the user, as they do it and displayed when, below, also all the things below are displayed when the car is NOT on the ground:

Air: -- <- so this will be displayed for as long as the user is NOT on the ground, this is the "Seconds" its not on the ground for, displayed in seconds and mila seconds, so if they are off the ground for 3 seconds, it would say Air: 3.46 seconds! or whatever

Tricks: -- <- this is increased by +1 every trick they do, tricks can include a front flip, back flip, or barrel roll

Speed: -- <- this will display how fast they are going, while in the air, I already have a speedometor, but that is only a gage with no numbers on it, this will tell them how fast they are going

Bonus: -- <- this is determined by the set ammount of air/speed the user is facing, so, lets say "AWESOME" is set, for over 100 speed, and over 10 seconds of air.

Shown below is a example, of the attempt I just did a few seconds in my game:

Air: 3.29 seconds!
Trick: 4
Speed: 123 (assuming, ofcourse)
Bonus: AMAZING!

Ranks for the Bonus:
AMAZING
AWESOME
Iv seen better...
Good try
AWFUL!
Stunt Doubble
COOL
SWEET
WIN!
(^ The above info, was not put in order, from greatest to least, but randonly placed)

Once again, thank you in advance, for any assistance with the following, its ok, if you cant include all of this stuff, but just the main basic consept is fine, thank you again in advance

secondry2

« Reply #1 on: April 08, 2012, 05:45:02 PM »
Read this topic here: http://www.3drad.com/forum/index.php?topic=6821.0

This topic needs to go in the Technical Discussion I believe.
« Reply #2 on: April 09, 2012, 11:11:14 AM »
Quote
Here they are, I dont know how to code in the language that 3D Rad is in

learn how to code in AngelScript... otherwise, all that stuff you dream of doing in 3DRAD will remain nothing more than a dream...

--Mike
« Reply #3 on: April 14, 2012, 12:03:06 PM »
Quote
Here they are, I dont know how to code in the language that 3D Rad is in

learn how to code in AngelScript... otherwise, all that stuff you dream of doing in 3DRAD will remain nothing more than a dream...

--Mike

I belive thats what a FORUM is for? to help people out...
« Reply #4 on: April 14, 2012, 01:47:55 PM »
Quote
I belive thats what a FORUM is for? to help people out...

yeah... you're right... it is to help people out... but it's not for someone to write the logic for someone's else's game...

you've gotta do some of the work... either learn how to script your game's logic, or learn how to implement your game's logic using the objects that 3DRAD gives you...

neither i nor anyone else can help you if you won't take at least a lil responsibility to help yourself...

people are involved in their own projects... whaddya want... for them to stop what they're doing and make your game...

if that's what you're waiting for, well... i wouldn't hold my breath if i were you...

you've gotta take the lead and learn somethings yourself...

--Mike
« Reply #5 on: April 14, 2012, 02:37:42 PM »
also If scripting is not your thing, find out what you're good at
and possibly team up with someone who can script. :)

Best idea is to learn how to use angle script.
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