because of the recent requests for an endless terrain, i'm releasing a plugin that you can use in any of your projects that need an infinite flat terrain...
you'll never run out of terrain with this in your project...
download the attached zip archive below (updated)...
all bugs removed - thanks for the guys who tested and gave feedback...
choose the appropriate one for the version of RAD you have)...
how to install - open up the zip archive and copy the 3DRAD_Res folder to your 3DRAD folder...
how to run the demo - in the RAD editor open up the InfiniteFlatTerrain_demo project and run it...
how to use in your project - you can merge the plugin_InfiniteTerrainNew Merge file into an existing project, or open plugin_InfiniteTerrainNew Merge file to start a new project (be sure to rename it before saving)...
you must add a new view cam to the project, or have an existing view cam and link it to the script...
any cars or characters should link to the gravity force and the terrainbody rigid body...
change the distance the terrain can be seen by changing the visual range in the script to 2 this may cause a lil performance hit...
the attached files below have been debugged and represent the latest code...
--Mike
you'll never run out of terrain with this in your project...
download the attached zip archive below (updated)...
all bugs removed - thanks for the guys who tested and gave feedback...
choose the appropriate one for the version of RAD you have)...
how to install - open up the zip archive and copy the 3DRAD_Res folder to your 3DRAD folder...
how to run the demo - in the RAD editor open up the InfiniteFlatTerrain_demo project and run it...
how to use in your project - you can merge the plugin_InfiniteTerrainNew Merge file into an existing project, or open plugin_InfiniteTerrainNew Merge file to start a new project (be sure to rename it before saving)...
you must add a new view cam to the project, or have an existing view cam and link it to the script...
any cars or characters should link to the gravity force and the terrainbody rigid body...
change the distance the terrain can be seen by changing the visual range in the script to 2 this may cause a lil performance hit...
the attached files below have been debugged and represent the latest code...
--Mike