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Author Topic: Infinite Flat Terrain Plugin Here  (Read 3787 times)

« on: March 20, 2012, 10:58:11 AM »
because of the recent requests for an endless terrain, i'm releasing a plugin that you can use in any of your projects that need an infinite flat terrain...

you'll never run out of terrain with this in your project...

download the attached zip archive below (updated)...

all bugs removed - thanks for the guys who tested and gave feedback...

 choose the appropriate one for the version of RAD you have)...

how to install - open up the zip archive and copy the 3DRAD_Res folder to your 3DRAD folder...

how to run the demo - in the RAD editor open up the InfiniteFlatTerrain_demo project and run it...

how to use in your project - you can merge the plugin_InfiniteTerrainNew Merge file into an existing project, or open plugin_InfiniteTerrainNew Merge file to start a new project (be sure to rename it before saving)...



you must add a new view cam to the project, or have an existing view cam  and link it to the script...

any cars or characters should link to the gravity force and the terrainbody  rigid body...

change the distance the terrain can be seen by changing the visual range in the script to 2  this may cause a lil performance hit...


the attached files below have been debugged and represent the latest code...

--Mike
« Last Edit: March 22, 2012, 10:55:41 AM by Mike Hense »
« Reply #1 on: March 20, 2012, 11:24:59 AM »
does that work for 7.19 or just 7.22? otherwise it looks cool.
« Reply #2 on: March 20, 2012, 11:39:06 AM »
Mike, thanks for the plug-in. But it doesn't work. I tried both the plugin itself (crashes on 57%) and the demo (doesn't run at all). I think when you designed it you had removed something or not included anything else besides the SM and the RB and it affected the plug-in.

By the way your other plugins run as usually - good and they are in the same folder (I have the folder for your projects  :) ).
« Last Edit: March 20, 2012, 11:41:42 AM by Alec »
« Reply #3 on: March 20, 2012, 11:40:34 AM »
ok... thx Alec... i'll look at it now...

fix it in a sec...


--Mike
« Reply #4 on: March 20, 2012, 11:53:20 AM »
hey Alec... can you load the test2200 terrain mesh or the test2200 terrain rigidbody objects into the editor?

--Mike
« Reply #5 on: March 20, 2012, 12:13:19 PM »
Plug in file works for me, demo doesn't.

Just wondering, in you script, one object is 'OBJ_27', another one is 'OBJ_31' and one is 'OBJ_'67'. In my script there are only OBJ_22, 44, 66 and so on. How is that?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #6 on: March 20, 2012, 12:21:48 PM »
Quote
can you load the test2200 terrain mesh or the test2200 terrain rigidbody objects into the editor?
Yes, I can, both.
« Reply #7 on: March 20, 2012, 12:42:51 PM »
@Alec & Heat...

can you load the plugin_InfiniteTerrainNew_Merge_...3DR project  file into the 3DRAD editor?

--Mike
« Reply #8 on: March 20, 2012, 12:51:18 PM »
I can't even load the plugin_merge into the Editor, to say nothing of running.
« Reply #9 on: March 20, 2012, 12:52:41 PM »
what errors are you getting...  and what version of RAD are you running?

this may be a 7.22 thing...


--Mike
« Reply #10 on: March 20, 2012, 12:58:44 PM »
I use 7.19. Error - just stops loading with a standard windows' (not 3D Rad's usual messages) message about an error. Actually, no certain error.
« Reply #11 on: March 20, 2012, 01:03:01 PM »
ok... this problem looks like it's due to the difference in versions... i put it together with 7.22, and over here i can load only one of em into the editor (now that's weird... one will load up but not the other)...

gimme a few minutes and i should have it fixed so it can run in all versions above 6.49...

--Mike
« Reply #12 on: March 20, 2012, 01:21:40 PM »
Rigidbodies from 7.22 won't load in any older version.
The files are the same, so you will be able to select them without any problem, but when you open a project made .22, then it won't work. From my experience.
This is probably due to the 'hide all attached SkinMeshes' option.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #13 on: March 20, 2012, 02:25:00 PM »
ok... i've updated the resource... go to the first post and get the one for the version of RAD you are using...

the version for 6.49 and above will be up shortly...

both versions are now up...

anyone... if you have time, could you upload the latest (let it overwrite the old one) lemme know if there are any issues...
thx...



--Mike
« Last Edit: March 20, 2012, 03:12:07 PM by Mike Hense »
« Reply #14 on: March 20, 2012, 03:47:58 PM »
Hi Mike -

Just gave the 7.22 version a run.

Loads fine - and the terrain generation in terms of visibility works great.

It seems to drop the collision detection though after about the 3rd 'pop up'... The car just drops through the terrain.

Tried it on both the plug in and the demo - also used a pcar on the plug in one with the same results.

Looks really cool though mate - good work. Hope you get the kinks ironed out.  8)
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