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Author Topic: 3DRAD And The Final Frontier  (Read 957 times)

« on: February 27, 2012, 07:06:28 PM »

some test stuff from a space sim i have waiting in the wings...



click on image to see short video


i had lens flare in there but it didn't look that good... still experimenting with that...


--Mike
« Reply #1 on: February 27, 2012, 08:20:33 PM »
looks nice! all you need is the mother ship flying around! ;D
« Reply #2 on: February 27, 2012, 08:45:07 PM »
sounds good.

EDIT: the pic load this time and wow nice looks goooooood !!!
« Last Edit: February 28, 2012, 04:23:00 AM by Har88 »
Yeah.. I'm back, momentarily... been busy with the minecraft business over at http://www.harsworld.com/
« Reply #3 on: February 28, 2012, 03:19:50 AM »
Pretty cool!  ;)
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #4 on: February 28, 2012, 03:24:39 AM »
nice one Mike
I'm Running . 3DRad 7.22 and LUVIN IT !  8-)

Check out http://www.Zpokerplayhouse.com
« Reply #5 on: February 28, 2012, 07:56:39 AM »
thx for the comments guys... hopefully a game will come outta this...


--Mike
« Reply #6 on: February 28, 2012, 01:22:51 PM »
Looks very nice, Mike !

I too want to implement lens flare (as a sun at least) into my space game, but I don't understand how it works, though I saw demos that comes with 3D Rad.

secondry2

« Reply #7 on: March 01, 2012, 01:16:35 AM »
sweet! cant w8 to see the game when it comes out!
« Reply #8 on: March 01, 2012, 01:11:12 PM »
Great work... seriously go with it and make a space game out of this.


Gamefreaks1234 gaming forum a great place for general gaming chat and getting your games out there and played.

psikoT

« Reply #9 on: March 01, 2012, 03:08:01 PM »
I too want to implement lens flare (as a sun at least) into my space game, but I don't understand how it works, though I saw demos that comes with 3D Rad.

just delete all unnecessary objects from the demo and merge it to your project... you will also need to link your cam to the lens flare script... that's all... also you can tweak the script to modify the default flare
« Reply #10 on: March 01, 2012, 03:45:59 PM »
Yeah looks great mike. I have also messed with a space theme but it needs something like this to give the professional touch.

n_iron
« Reply #11 on: March 02, 2012, 12:45:44 AM »
Quote
just delete all unnecessary objects from the demo and merge it to your project... you will also need to link your cam to the lens flare script... that's all... also you can tweak the script to modify the default flare
Thanks, PsikoT for the practical advice. I'll try. :)
« Reply #12 on: March 02, 2012, 11:13:13 AM »
using the lens flare from the demo can be a real pain to adapt to your project...

i've simplified it a bit so that all you have to do is:
 link it to your view cam,
 check the script to make sure the viewcam object link assignment agrees with the one already listed,
 maybe adjust the position of the  lens flare focus from your viewcam...


actually, i chose only to use two of the lens flare sprites in the solar demo... and one of em i changed to be the sprite imaqe of the star...  using all of em  doesn't look real...




and then again, sometimes i think it does... maybe i need to revisit and adapt the logic for different situations...


anyways...  here's the revised lensflare project...  it uses default RAD stuff... just place it in your projects folder and merge it with current scene... then all you have to do is link the view cam to the lens flare script and check to make sure the ids are correct...

you might have to also move the position of the lens flare group object to accommodate your scene...

lemme know if you have any problems...


--Mike

« Last Edit: March 02, 2012, 11:35:41 AM by Mike Hense »
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