I want to make a game of fight and boxing , so I've a skinmesh includes 4 animations : Holding, First Hit, Second Hit, and a Knockout Kick;
for Holding it's the main animation in the scene and I have no problem assigning it to a script;
The Problem isI want-somehow-to make a button (for example the LMB) so when I click it Once the First Hit (or any of the remaining animations) be fully executed without holding the button to do so !! I tried it on my main animation script as an addition but the First Hit animation is executed only when I hold the button (whether it's a mouse button or a keyboard button) , please help me solving this issue;
download the explanation below to help me solve it in real time, and when you finish, please save the project and upload it for me :
for Holding it's the main animation in the scene and I have no problem assigning it to a script;
The Problem isI want-somehow-to make a button (for example the LMB) so when I click it Once the First Hit (or any of the remaining animations) be fully executed without holding the button to do so !! I tried it on my main animation script as an addition but the First Hit animation is executed only when I hold the button (whether it's a mouse button or a keyboard button) , please help me solving this issue;
download the explanation below to help me solve it in real time, and when you finish, please save the project and upload it for me :