This sounds very strange. I got a project with this script:
OBJ_0 is a sprite.
But for some reason OBJ_0 isn't hidden after many minutes!
See this project for an example.
Does anybody have any idea why?
OBJ_0 is a sprite.
Code: [Select]
float Timer = 0;
void Main()
{
if (Timer == 6) iObjectHide(OBJ_0);
Timer += 0.1;
}
But for some reason OBJ_0 isn't hidden after many minutes!
See this project for an example.
Does anybody have any idea why?