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Author Topic: motorbikes  (Read 1477 times)

« on: January 28, 2012, 02:12:11 PM »
how can i get a motorbike( im making one in sketchup) to drive with just 2 wheels and to tilt but NOT fall over when conering? also what do i export it as? - skin mesh, riged bodie,  direct x( i think..:L) or what? can some one help me plz, as im designing a game like DRIV3R!

jestermon

« Reply #1 on: January 29, 2012, 05:09:48 AM »
No one has yet come up with the perfect solution, but there are some cool bike simulator posts. Try searching the forum.
« Reply #2 on: January 29, 2012, 08:01:32 AM »
thanks :)  Also do you know how i can have my game so there is a menu at the start of it where you can select a car? i want it to be the same game, not like go on to a nxt lvl, as its all free roam.  plz could u ask around to see if some one can help me with that as im rubbish at scripts?do i need to use the complier??-(what is that?!)


THANKS
 :)
« Reply #3 on: January 29, 2012, 08:19:02 AM »
yeah... there have been some past cycle projects that may give you an idea...

not having attempted one myself, i'm gonna throw out an idea which seems like the simplest approach...

just use a 4 wheel car... make the wheels invisible, link the cycle mesh(es) and just show them...

factor the speed and the turn angle to tilt the cycle...

--Mike

11Dogs

« Reply #4 on: January 29, 2012, 01:32:37 PM »
thanks :)  Also do you know how i can have my game so there is a menu at the start of it where you can select a car? i want it to be the same game, not like go on to a nxt lvl, as its all free roam.  plz could u ask around to see if some one can help me with that as im rubbish at scripts?do i need to use the complier??-(what is that?!)


THANKS
 :)

Let's see here...

Skinmesh = a visual object only, as in it will not collide with other objects. So this would be like the bike's texture.

Rigid-body = a mesh that collides with others (once linked in the editor). So this would be like the bike itself.

DirectX's .x format is the one needed for rigid-bodies and skinmeshes. For Sketchup, search the forum on how to export - as there is an exporter made for Sketchup users.

Compiler = used for the finished product (such as a bike game). Once compiled, it runs like any game you have on your PC, and does not run in the 3DRad editor.


By the way, the search bar does wonders! Also, the 3DRad main site (click the banner at the top of the screen) has help articles for each of the objects. In the editor even, say you want info on the car object - there is a 'help' button there too.

Welcome to 3DRad, and best of luck with your project!
« Reply #5 on: February 27, 2012, 06:11:05 PM »
heck dude send me the rigidbody file of the motor bike but make sure the the bike is a basic block for the bike and then send me the detailed skinmesh and ill make you a pcar of it and youll have a motorbike that will tilt when turning but wont fall
I be trippin!

RRSoft

« Reply #6 on: February 27, 2012, 10:00:00 PM »
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« Last Edit: February 29, 2012, 10:38:28 AM by RRSoft »

RRSoft

« Reply #7 on: February 27, 2012, 10:12:49 PM »
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« Last Edit: February 29, 2012, 10:38:45 AM by RRSoft »
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