hello I have a question. as I can I can turn the impostors?
in a particular direction. for each
Orientacion about X,Y,Z ?
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Quaternion q;
void Main()
{
if(iInitializing())
iObjectImpostersCreate(OBJ_0,143);
iQuaternionFromEulerAngles(q,0,0,0,"xyz");
// 1 - line
iObjectImposterSet(OBJ_0,0,q,Vector3(1.25,0,0));
}
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in a particular direction. for each
Orientacion about X,Y,Z ?
-------------------------------------------------------------------------
Quaternion q;
void Main()
{
if(iInitializing())
iObjectImpostersCreate(OBJ_0,143);
iQuaternionFromEulerAngles(q,0,0,0,"xyz");
// 1 - line
iObjectImposterSet(OBJ_0,0,q,Vector3(1.25,0,0));
}
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