Oh, oops. Forgot about the 'Master' line. This was just for me, so I could remember witch one controls the 'real' object. You can ignore this one. I'll edit the post.
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Author Topic: FPS Help 2.1 (Read 4071 times)
Here are the steps to making it work, since non-scripters seem to have trouble inserting an existing script to there project.
1. Add a new script, don't link it to anything.
2. Paste my script in the object.
3. Link the script to one object you want impostered, probably a skinmesh.
4. Link the script to one object that is controlled by the player, a car, a 1stpersoncam, a rigidbody, it doesn't matter.
5. In the the top of the script, change the offsets and terrain sizes. Make sure the sizes are exactly the sizes of your terrain.
That should do it. Good luck.
1. Add a new script, don't link it to anything.
2. Paste my script in the object.
3. Link the script to one object you want impostered, probably a skinmesh.
4. Link the script to one object that is controlled by the player, a car, a 1stpersoncam, a rigidbody, it doesn't matter.
5. In the the top of the script, change the offsets and terrain sizes. Make sure the sizes are exactly the sizes of your terrain.
That should do it. Good luck.
secondry2
Thank you RobertooMolvadoo for explaining it very well, but now it just doesn't do anything, like, i can walk over the edge and fall.
And joseuz, i need something, with the snow, to make it impostered, im going to need a flat one, with its dimentions, so i was thinking, could you make a tree, and export it as a rigedbody/skinmesh, because the ground is going to need to be flat for the terrains as the imposter to mesh properly. ill make the ground, could you please make a tree? thanks
And joseuz, i need something, with the snow, to make it impostered, im going to need a flat one, with its dimentions, so i was thinking, could you make a tree, and export it as a rigedbody/skinmesh, because the ground is going to need to be flat for the terrains as the imposter to mesh properly. ill make the ground, could you please make a tree? thanks
secondry2
btw, im not using tree imposters, (well, i will b but im using this for an infinite terrain)
secondry2
did u make that tree? its awesome! but i was thinking of more like a pine tree like in Robertoos game. like this: http://i1140.photobucket.com/albums/n561/robertoo0/Forest%20of%20the%20Undead/ForestoftheUndead2011-10-0215-21-24-50.jpg
except if you would like it to be textured that would be awesome!
except if you would like it to be textured that would be awesome!
jestermon
If you like playing with sculptris, you can hand-make the most amazing trees by grabbing an area, and gradually pulling branches out of the trunk. Great fun, and you can some cool "spooky" branches. Thought I'd share.
Thank you RobertooMolvadoo for explaining it very well, but now it just doesn't do anything, like, i can walk over the edge and fall.
Okay, look at this example. This should explain to you how it works.
but i was thinking of more like a pine tree like in Robertoos game. like this: http://i1140.photobucket.com/albums/n561/robertoo0/Forest%20of%20the%20Undead/ForestoftheUndead2011-10-0215-21-24-50.jpg
except if you would like it to be textured that would be awesome!
Textured like this?
EDIT: New file.
secondry2
did u make that? that tree looks awesome! and will be used in part of the forest of it is yours, but i was thinking of one more like Robertoo's, like in the latest version of his zombie game.
EDIT: sorry, i was repeating myself, i didnt c page 2 lol
EDIT: sorry, i was repeating myself, i didnt c page 2 lol
secondry2
yeah, textured like that, and for some reason 3drad crashes when i open the project, like 2 seconds after loading :/, i put the objects that you gave me, but it crashed
The trees came from the sketchup warehouse. Download here: http://sketchup.google.com/3dwarehouse/details?mid=7d68372ca2eda3f087ca81e2dd9f34
I put the textures on it myself.
Yeah, I forgot. In 3D Rad 7.22 there is an update about Rigidbodies, so Rigidbodies from 7.22 can't be opened in 7.19. Here is a working version.
I put the textures on it myself.
...and for some reason 3drad crashes when i open the project, like 2 seconds after loading :/, i put the objects that you gave me, but it crashed
Yeah, I forgot. In 3D Rad 7.22 there is an update about Rigidbodies, so Rigidbodies from 7.22 can't be opened in 7.19. Here is a working version.
secondry2
thanks robertoo, i think ive got it working . And i have a script to randomly generate trees within a certain area . But how did u go about that? did u just use that script?