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Author Topic: FPS Help 2.1  (Read 4071 times)

secondry2

« on: December 30, 2011, 05:05:54 PM »
Hello all!
Please read this topic if you havent yet:http://www.3drad.com/forum/index.php?topic=8661.0
I need some help with the next version of riseoftheundead. these are the things i need to cover,
Animations, sometimes you will not release the mouse button after the animation has stopped before it loops, so then it keeps going, so a new animation technique is important.
Iron sights, this time i am using an M16 mesh, with no set animation for iron sights, so a little script for that would be nice (prefferably one like RobertooMolvadoo's, because it is so smooth.)
Help with getting the zombie, on contact, showing the attacking animation, and opporsite on NOcontact
A new zombie mesh this is not very important, but if anyone has a better zombie, please post below.

Thank you all for reading!  :)
« Last Edit: December 30, 2011, 05:11:18 PM by secondry2 »

jestermon

« Reply #1 on: December 30, 2011, 05:11:43 PM »
[moved from samples and tutorials]
This is more a request for help, so goes onto the "techy" board
« Last Edit: December 30, 2011, 05:13:31 PM by jestermon »
« Reply #2 on: December 30, 2011, 06:17:40 PM »
mmm. eh a haunted mansion :o. I need a picture or a map to guide me :-\. I have an idea of a metro station ;D
my strength is the texturing and graphics
« Reply #3 on: December 30, 2011, 10:25:44 PM »
here a preview of the unfinished subway terror. Here some picture ;)
my strength is the texturing and graphics
« Reply #4 on: December 31, 2011, 05:26:18 AM »
spokey :D
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #5 on: December 31, 2011, 09:09:20 AM »
Let's see.
I'll number it, that's easier.

1. You will have to post your script for this. I can't magically see what's wrong. (It would be really cool if I could, though...)
2. I made different animations for aimed and not aimed. You can make these animations very easy with FragMOTION. Just add another bone and make it the main bone. Duplicate all the animation you want to turn into an aimed version and move the new main-bone. So the animation-blending system takes care of the smooth moving.
3. You will have to script this. I don't think there is an other way...
4. It's really really difficult to get a better one without paying a lot of money... This may be one the few zombies on the internet: http://www.turbosquid.com/3d-models/free-zombie-skeleton-undead-3d-model/159251.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #6 on: December 31, 2011, 10:42:26 AM »
hello to everyone. already available on the first demo of the unfinished subway station ;D. lack of chairs, sinks. waste, blood, scary sounds, a way out of the city, a flashlight to the player. and others. accept criticism and opinions. only constructiv ???
http://www.mediafire.com/?jiw70whz4tlydti
my strength is the texturing and graphics

secondry2

« Reply #7 on: December 31, 2011, 04:24:02 PM »
hello everyone!
joseuz: I am downloading the map now, it looks really spooky! and better than a mansion, i got my plan on a piece of paper here, and im crossing out the house, and putting subway :D .
RobertooMolvadoo: Ok, I have no experience with fragmotion whatsoever, except decompiling half-life models, and merging them, and creating a direct x file. if it wouldn't be much trouble, could you create a video tutorial for this? because then i will get more familiar with fragmotion and be able to accomplish iron sights :) . And for the animations, there is no script (i know script is better for this but i didnt know any that could handle this) i just used the switch object :( . btw, im using more than one zombie model, so could i use yours that you put up on show your work>skinmeshes(top one)
joseuz: It just finished downloading, and i tried it, and im just exporting the rigedbody and the skinmesh to my 3drad folder so i can use it in the game, it is fantastic when i tried it :D .

secondry2

« Reply #8 on: December 31, 2011, 05:25:14 PM »
joseuz: Hey, i just discovered a slight glitch in the map. ok, so i exported it to my 3drad, and ive added water in the bottom of the subway
, but theres no wall in part of the map, so then when you look through there, you can see this:


other than that, its fantastic :D
« Reply #9 on: January 01, 2012, 04:25:05 AM »
RobertooMolvadoo: Ok, I have no experience with fragmotion whatsoever, except decompiling half-life models, and merging them, and creating a direct x file. if it wouldn't be much trouble, could you create a video tutorial for this? because then i will get more familiar with fragmotion and be able to accomplish iron sights :) . And for the animations, there is no script (i know script is better for this but i didnt know any that could handle this) i just used the switch object :( . btw, im using more than one zombie model, so could i use yours that you put up on show your work>skinmeshes(top one)

There are a lot of Fragmotion tutorials on YouTube already. You don't have to use Fragmotion of course, but it's one of the easiest.
Do you mean the zombies posted here? Yeah, you can use those.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #10 on: January 01, 2012, 06:16:32 AM »
WOW! it loks outrageous!
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #11 on: January 01, 2012, 08:33:16 AM »
secondry:this map is not finished. yesterday I was doing more things for the subway. eh created via a sewer by the meter, a way out of town. many callles and alleys, among others :o. today are the details and bathrooms, chairs, trash cans. inter alia ;) .giving me feedback that you want me to do
my strength is the texturing and graphics
« Reply #12 on: January 01, 2012, 01:38:07 PM »
now ready model subway horror :o. everything is ready is a sewer, the route is via train. a gloomy and a trap road that takes you directly to the sewer. Oh by the way no water in the sewer. Oh by the way no water in the sewer. skp model brings to edit to your liking. careful not to touch my textures >:(
my strength is the texturing and graphics

secondry2

« Reply #13 on: January 01, 2012, 04:25:22 PM »
joseuz: The map was not changed in the previous post:"now ready model subway horror . everything is ready is a sewer, the route is via train. a gloomy and a trap road that takes you directly to the sewer. Oh by the way no water in the sewer. Oh by the way no water in the sewer. skp model brings to edit to your liking. careful not to touch my textures  ."
RobertooMolvadoo:Ok sorry  :-[, i just hadn't looked on youtube yet. Thanks for letting me use your zombies. I need to ask you a question, how did you do your animations for forest of the undead? because the switch object is terrible.
« Last Edit: January 01, 2012, 04:29:19 PM by secondry2 »
« Reply #14 on: January 01, 2012, 05:59:19 PM »
sorry is that I'm wrong file :-[. all errors corrected and the floor is finished 8)
my strength is the texturing and graphics
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