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Author Topic: F1 Legends Racing  (Read 25085 times)

« Reply #300 on: July 20, 2012, 02:11:07 AM »
Minimap looks nice. Good thing you added it!
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #301 on: July 20, 2012, 02:31:11 AM »
Looks like it's all going really well BorekS. Minimap is a nice addition.

Keep it up mate.  8)
« Reply #302 on: July 20, 2012, 03:43:18 AM »
And... this game has a very nice theme :) I mean the sprites are looking very nice.

BorekS

« Reply #303 on: July 26, 2012, 01:55:44 AM »
thanks  ;)
actually my plan is to change a bit the game screen layout... smaller size race event infos (current lap info, elapsed time, current position), adding analog gauges (can be hided / unhided, they can also change position on the screen with current camera)... all is possible and pretty simple to do.
 
to fix the sprite 4:3 vs 16:9 3drad screen deformation I could add small feature to set it right ingame  ;)

few attached pictures presents first attempt of my Inkscape gauge "paint art"  :P
« Reply #304 on: July 26, 2012, 02:11:41 AM »
I've been watching this game come from something small to superb-amazing! Great job on the new sprites and the minimap! Keep it up. :)
Who's crowding around here?!
I should learn not to leave my profile logged in when my bro is on the internet, and maybe I would have not lost all my profiles all over the internet.
« Reply #305 on: July 26, 2012, 03:01:39 AM »
Yeah, the HUD looks great.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #306 on: August 02, 2012, 02:45:27 PM »
Great looking gauges :)
"Believe you can, and you're halfway there."
- Theodore Roosevelt
« Reply #307 on: September 22, 2012, 08:00:09 AM »
Lagssss too muchhhhh   :-\
« Reply #308 on: September 22, 2012, 01:18:15 PM »
Youhhhhhhh havvvve a shhhhhlow computer m8... good luck with that information.

BorekS

« Reply #309 on: October 10, 2012, 07:24:23 AM »
hmm, optimalization continues... low polygon / texture size sources, this time new test landscape test:
* layer 00 - default 3drad 1km rigidbody flat surface
* layer 01 - the main terrain surface (simple square skinmesh)
* layer 02 - the 3d road skinmesh, repeating texture, but each block can be retextured separately, you know  ;) (start line etc.)
* layer 03 - the tree skimesh (strange, the ugly dark and edged vegetation shader works good only, but god thanks fo this, at least)
* layer 04 - the shadow skimesh (simple square skinmesh again, just a transparent paint, this time gile(s) did the work for me).

this gives me 50-60 fps with the actual project and I think looks a bit better like before with the flat woodland (well, can be combined of course...).
also the skybox texture set gives very visible fps effect, when used 512x512 instead of 1024x1024x, at slover computers.

some ingame pictures I will post in few hours, I hope.

BorekS

« Reply #310 on: October 10, 2012, 08:05:57 AM »
first tests at slow comp.
« Last Edit: October 10, 2012, 08:07:58 AM by BorekS »
« Reply #311 on: October 10, 2012, 09:23:11 AM »
As always, looks nice!  ;D
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

psikoT

« Reply #312 on: October 10, 2012, 11:30:25 AM »
very nice, lightmaps always enhance the level, but... flat terrain?

BorekS

« Reply #313 on: October 11, 2012, 05:49:26 AM »
ummm, yep...  ;)
I am just trying to create the stuff low poly, as it gets, but to keep the vegetation some nice count. but, nothing is at final stage yet, it could look very different in future  ;)
« Reply #314 on: November 18, 2012, 12:39:05 PM »
Great game.  ;D
But i will make a main menu in this game. This is a rule by making games. ;)
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