OK forum, I'm not some kind of industry expert - or game making guru, but I thought I'd put together a little guide to help everyone make the best games/demo's possible.
Hope some of you find it useful.
1) Let's kick off with a question for you - the gamemaker. What are you trying to achieve? I know it sounds obvious, but you should have a clear idea in your own mind about what it is you are looking to create.
A game for you and your friends;
A homework project;
A title you are looking to sell;
or maybe a demo of a new game style you are trying.
Whatever it is you are looking to create, get it straight in your own head first.
2) Identify your audience.
Once you know who you are making your creation for, you can focus on how to achieve that. If it's something for you and your mates - the key element will be making something fun and challenging. If it's a showcase piece - there should be a strong focus on artwork and precision, making the title as polished as possible. Knowing this makes it easier to identify key points in your project that you can work on.
3) One step at a time.
Even 3drad, as user friendly as it is, can become quite intimidating from time to time. To new users and old alike. It's important to just take one thing at a time.
Take one task and practice with it until you feel comfortable with it. Then move on to identify how you can improve it.
By approaching each element of 3drad one step at a time, you can learn more than you realise in a very short space of time.
Equally, by focusing on a single element, you can manage time more efficiently..... which moves us onto.....
4) Be realistic about your time.
The next Call of Duty or Need for Speed isn't going to be made by a single user in a week. Period.
3drad is a hobby for most of us on the forum, there are literally no deadlines and no rush. Take your time and devote an evening to a single element at a time of your project.
"Tonight, I'm going to sort the car sound out" instead of "I need to get the whole game done in a weekend"
By breaking your project down to one step at a time, and then devoting time to each element, the quality of your finished article will be much better.
5) Try to meet your own expectations first.
Most of us here will be casual video gamers. And when you first load up any new game, there is a certain level of expectation, be it amazing graphics, a game style, or the way the controls should 'feel'.
Try to think about this when working on your own projects. From the first thing that people see when they load the game up, to the end of your creation.
If you haven't met your own expectations, how can you hope to exceed others?
6) Have fun.
In every possible way. Have fun with idea's for your games. Have fun making the game elements. Have fun when you have problems and have fun sharing every experience with the community here.
The video game industry is about people having fun...... why should your contribution be any different?
Happy gamemaking everyone.
Hope some of you find it useful.
1) Let's kick off with a question for you - the gamemaker. What are you trying to achieve? I know it sounds obvious, but you should have a clear idea in your own mind about what it is you are looking to create.
A game for you and your friends;
A homework project;
A title you are looking to sell;
or maybe a demo of a new game style you are trying.
Whatever it is you are looking to create, get it straight in your own head first.
2) Identify your audience.
Once you know who you are making your creation for, you can focus on how to achieve that. If it's something for you and your mates - the key element will be making something fun and challenging. If it's a showcase piece - there should be a strong focus on artwork and precision, making the title as polished as possible. Knowing this makes it easier to identify key points in your project that you can work on.
3) One step at a time.
Even 3drad, as user friendly as it is, can become quite intimidating from time to time. To new users and old alike. It's important to just take one thing at a time.
Take one task and practice with it until you feel comfortable with it. Then move on to identify how you can improve it.
By approaching each element of 3drad one step at a time, you can learn more than you realise in a very short space of time.
Equally, by focusing on a single element, you can manage time more efficiently..... which moves us onto.....
4) Be realistic about your time.
The next Call of Duty or Need for Speed isn't going to be made by a single user in a week. Period.
3drad is a hobby for most of us on the forum, there are literally no deadlines and no rush. Take your time and devote an evening to a single element at a time of your project.
"Tonight, I'm going to sort the car sound out" instead of "I need to get the whole game done in a weekend"
By breaking your project down to one step at a time, and then devoting time to each element, the quality of your finished article will be much better.
5) Try to meet your own expectations first.
Most of us here will be casual video gamers. And when you first load up any new game, there is a certain level of expectation, be it amazing graphics, a game style, or the way the controls should 'feel'.
Try to think about this when working on your own projects. From the first thing that people see when they load the game up, to the end of your creation.
If you haven't met your own expectations, how can you hope to exceed others?
6) Have fun.
In every possible way. Have fun with idea's for your games. Have fun making the game elements. Have fun when you have problems and have fun sharing every experience with the community here.
The video game industry is about people having fun...... why should your contribution be any different?
Happy gamemaking everyone.