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Author Topic: A guide to making your 3drad game  (Read 1471 times)

« on: November 17, 2011, 07:37:35 AM »
OK forum, I'm not some kind of industry expert - or game making guru, but I thought I'd put together a little guide to help everyone make the best games/demo's possible.

Hope some of you find it useful.

1) Let's kick off with a question for you - the gamemaker. What are you trying to achieve? I know it sounds obvious, but you should have a clear idea in your own mind about what it is you are looking to create.

A game for you and your friends;
A homework project;
A title you are looking to sell;
or maybe a demo of a new game style you are trying.

Whatever it is you are looking to create, get it straight in your own head first.

2) Identify your audience.

Once you know who you are making your creation for, you can focus on how to achieve that. If it's something for you and your mates - the key element will be making something fun and challenging. If it's a showcase piece - there should be a strong focus on artwork and precision, making the title as polished as possible. Knowing this makes it easier to identify key points in your project that you can work on.

3) One step at a time.

Even 3drad, as user friendly as it is, can become quite intimidating from time to time. To new users and old alike. It's important to just take one thing at a time.

Take one task and practice with it until you feel comfortable with it. Then move on to identify how you can improve it.

By approaching each element of 3drad one step at a time, you can learn more than you realise in a very short space of time.

Equally, by focusing on a single element, you can manage time more efficiently..... which moves us onto.....

4) Be realistic about your time.

The next Call of Duty or Need for Speed isn't going to be made by a single user in a week. Period.

3drad is a hobby for most of us on the forum, there are literally no deadlines and no rush. Take your time and devote an evening to a single element at a time of your project.

"Tonight, I'm going to sort the car sound out" instead of "I need to get the whole game done in a weekend"

By breaking your project down to one step at a time, and then devoting time to each element, the quality of your finished article will be much better.

5) Try to meet your own expectations first.

Most of us here will be casual video gamers. And when you first load up any new game, there is a certain level of expectation, be it amazing graphics, a game style, or the way the controls should 'feel'.

Try to think about this when working on your own projects. From the first thing that people see when they load the game up, to the end of your creation.

If you haven't met your own expectations, how can you hope to exceed others?

6) Have fun.

In every possible way. Have fun with idea's for your games. Have fun making the game elements. Have fun when you have problems and have fun sharing every experience with the community here.

The video game industry is about people having fun...... why should your contribution be any different?

Happy gamemaking everyone.

« Reply #1 on: November 17, 2011, 11:14:12 AM »
Once again: with age comes wisdom.  ;)

Very good. This is important.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: November 17, 2011, 11:23:50 AM »
Wow altrough i'm working for myself and friends i found alot of usefull information  in here that will help me improve alot ;) thats why i hit the walls of questions almost everytime ;) I will actualy start from the begining to know each function better yo get use of shortkeys and Objects that i think its "Perfect" So my main mistake was not to be sitty :D (sitting) on the same place just make alot things not clear for myself ;) you were really usefull to me and i'm really Happy that i now know alot of my mistakes Thankyou again Grimbarian ;)
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #3 on: November 17, 2011, 12:08:59 PM »
Cheers guys,

I think it's a post that should help people at the beginning of their project. There's a lot of helpful tutorials and posts on here about the 'nuts and bolts' of how to do things, but I felt this was equally as important.

Any more advice people want to impart I can add in to the opening post.  8)
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