th Car and PCar objects have no __.x file (the mass model source). so you cant see it with any editor
like was said some time ago, lot of RB object have not even the _x.file at the folder (the collision model source for .spg file). now we can with the Rushs "utility" look, how the collision model really looks like, because it shows the .spg file, not the _.x file.
I think the Car/PCar is just world axis point of the mesh. the weight is then at *.ini file, [CarBodyMass] item. rest of car physics we can modify with object properities (or script), but it is all
like was said some time ago, lot of RB object have not even the _x.file at the folder (the collision model source for .spg file). now we can with the Rushs "utility" look, how the collision model really looks like, because it shows the .spg file, not the _.x file.
I think the Car/PCar is just world axis point of the mesh. the weight is then at *.ini file, [CarBodyMass] item. rest of car physics we can modify with object properities (or script), but it is all