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Author Topic: .spg file scaner project  (Read 2906 times)

BorekS

« Reply #15 on: November 03, 2011, 03:07:54 AM »
th Car and PCar objects have no __.x file (the mass model source). so you cant see it with any editor  ;)

like was said some time ago, lot of RB object have not even the _x.file at the folder (the collision model source for .spg file). now we can with the Rushs "utility" look, how the collision model really looks like, because it shows the .spg file, not the _.x file.

I think the Car/PCar is just world axis point of the mesh. the weight is then at *.ini file, [CarBodyMass] item. rest of car physics we can modify with object properities (or script), but it is all  ;)

jestermon

« Reply #16 on: November 03, 2011, 06:26:48 AM »
If the physics car has no mass, then it obviously must be a Quark.
Or is it, that the quantum physics game engine was used to define the PCar.
That's why it has no X to mark the spot. One moment, it's there, the next, it's gone.
« Last Edit: November 03, 2011, 06:29:02 AM by jestermon »

psikoT

« Reply #17 on: November 03, 2011, 06:40:42 AM »
If the physics car has no mass, then it obviously must be a Quark.

also a photon... :P
« Reply #18 on: November 03, 2011, 10:31:26 AM »
Anyone have any idea how I can find out what the mass model for the pCar looks like?

I initially thought it would be just a center point, but wouldn't it have a shape? Possibly a box - brick shape? or could it use the spheres in the spg file? 

???

I think I actually know how to do this!  ;D

I think...  :-[

What if you add a g-force, set it to something high, set it to radial, add a PCar, link it to the G-force without linking it to any terrains or rigidbodies, put a skinmesh at the same spot as the G-Force, play the project and voila! The mass center of the PCar should be add the same spot as the skinmesh! I haven't tried this yet.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #19 on: November 03, 2011, 10:57:03 AM »
I think I actually know how to do this!  ;D

Oh, wait, I don't... It doesn't work. The gravity seems to work with the natural center of the object. Not with the center of mass.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #20 on: November 04, 2011, 04:20:04 AM »
Hmm.. interesting ideas..

Yes, the mass shape must be the same as one found in a subatomic particle... :o

Quote
Oh, wait, I don't... It doesn't work. The gravity seems to work with the natural center of the object. Not with the center of mass.
Nice attempt RobertooMolvadoo. I can see why that would have been a good idea.. thanks anyway.

jestermon

« Reply #21 on: November 04, 2011, 06:12:21 AM »
also a photon... :P

haha.. The visualization of a photon, sure does remind one of the Pcar.

« Last Edit: November 04, 2011, 06:15:48 AM by jestermon »
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