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Author Topic: Artificial Gravity. A Pipe or Tunnel racer  (Read 1729 times)

jestermon

« on: October 06, 2011, 02:47:54 PM »
Based on Rush's quest for hover vehicles, this is an experiment in pipe / tunnel based racing...

Introducing Artificial gravity.

Using a force that is always pointing down from the car, allowing it to ride inside a pipe. There is a script attached to each of  the 2 cars in this demo, which ensures that the force will always point downwards, thus inducing an artificial gravity for the car
The main camera (The full screen view) Shows a car on the terrain, with a distant camera view,
The 2nd camera (The small one in the top corner) shows a car already in the pipe, but from a close up view.

Both cars are drivable.

You can enter the pipe from anywhere, where it touches the ground, and exit the pipe from a hole in the pipe, that is close to the ground. The pipe has it's normals inverted, so that it faces inwards, this ensures there is always physics contact on the inside.

This is by no means a perfect solution, but it lends itself to some very interesting game ideas.

The forces are aligned to point downwards from the car with a simple LocalToParent function call.

The car in the smaller window also has a force aligned to point forwards, if you wish to attach a car AI to it.

Have fun.
« Reply #1 on: October 06, 2011, 05:30:20 PM »
For cool! :D

Going to test this one out.
« Reply #2 on: October 07, 2011, 06:35:06 AM »
Love it looks cool is cool and um COOL :D
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #3 on: October 14, 2011, 01:16:53 AM »
Based on Rush's quest for hover vehicles, this is an experiment in pipe / tunnel based racing...

Introducing Artificial gravity.

Using a force that is always pointing down from the car, allowing it to ride inside a pipe. There is a script attached to each of  the 2 cars in this demo, which ensures that the force will always point downwards, thus inducing an artificial gravity for the car
The main camera (The full screen view) Shows a car on the terrain, with a distant camera view,
The 2nd camera (The small one in the top corner) shows a car already in the pipe, but from a close up view.

Both cars are drivable.

You can enter the pipe from anywhere, where it touches the ground, and exit the pipe from a hole in the pipe, that is close to the ground. The pipe has it's normals inverted, so that it faces inwards, this ensures there is always physics contact on the inside.

This is by no means a perfect solution, but it lends itself to some very interesting game ideas.

The forces are aligned to point downwards from the car with a simple LocalToParent function call.

The car in the smaller window also has a force aligned to point forwards, if you wish to attach a car AI to it.

Have fun.
Houston....... we don't have a _ file. Rigidbody_.x enables collision detection, but there wasn't one attached. _mesh was there, but no _.
Remember when all game makers had to know how to program? How far we have come.....

Check out Loonar Pursuit: http://www.3drad.com/forum/index.php?topic=8193.0

jestermon

« Reply #4 on: October 14, 2011, 01:51:36 AM »
Quote
Houston....... we don't have a _ file. Rigidbody_.x enables collision detection, but there wasn't one attached. _mesh was there, but no _.

Houston to Martian Invaders. We have given you plans for building artificial gravity. We used WormHole Rad Theory 6.5, since everyone can use those tools, even our primates. If you require Advanced Event Horison Rad PhysX Theory  7.whatever, then clone your own friggen mesh from the .x file.
« Last Edit: October 14, 2011, 01:54:31 AM by jestermon »

psikoT

« Reply #5 on: October 14, 2011, 01:57:08 AM »
since everyone can use those tools, even our primates.

« Reply #6 on: October 14, 2011, 02:59:42 PM »
Quote
Houston....... we don't have a _ file. Rigidbody_.x enables collision detection, but there wasn't one attached. _mesh was there, but no _.

Houston to Martian Invaders. We have given you plans for building artificial gravity. We used WormHole Rad Theory 6.5, since everyone can use those tools, even our primates. If you require Advanced Event Horison Rad PhysX Theory  7.whatever, then clone your own friggen mesh from the .x file.
Do you know a good .x importer I can use? At the moment I can only export. Seriously no offence intended BTW.
Remember when all game makers had to know how to program? How far we have come.....

Check out Loonar Pursuit: http://www.3drad.com/forum/index.php?topic=8193.0
« Reply #7 on: October 14, 2011, 03:15:36 PM »
Jestermon You are creating and making best ideas evar :) and we are all glad that you share i readed the rely old posts even when you were unknown you had fantastic ideas sadly that some of them lost other ideas might have forgoten :) hope you will keep my and other souls aloe wth our ideas and help cuz you are the pro :) the one ad the only JESTERMON :) (was that abit to much? :D)
::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back

jestermon

« Reply #8 on: October 15, 2011, 01:42:22 AM »
Quote
. Seriously no offence intended BTW.

This is Houston.. Hello... Hello... Darn, We probably forgot to pay the Mars Station's  phone bill.. Anyway, I am sure the Martian will know that no offense was taken..
*...... static......*
*......#$^#$^.....*
Hmmm, that's not the Martian wavelength... Now who would want to request a collect call from Venus......?
This is Houston.... Hello... Hello ? 

Copy the rigidbody_.x file to another direcory, and rename it to something like 'mypipe.x', or whatever. In 3D RAD, hit Ctrl-3 and import the mesh as your own RB. No special programs needed.
« Last Edit: October 15, 2011, 02:09:10 AM by jestermon »
« Reply #9 on: October 15, 2011, 07:45:11 AM »
Houston ...chrchrr... i was secretly hiden in garbadge room bbut now .....chrhrrh.....crrhh....  there is huge monster ch...h i need to go huston (screems) ...chf.. [end of message]

::=::Look at this ::=::
Rally game

The most important thing that happens, you usualy miss it , but after sometime you will remember
 
even if you didint noticed. Go forward and never look back
« Reply #10 on: October 24, 2011, 11:38:11 PM »
Good and not a trivial idea.
By the way, when you're moving through the pipe it feels like sci-fi bobsleigh (if to replace a car with a sledge).  :)
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