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Author Topic: huge city Imposter test vid n pics  (Read 1171 times)

leon

« on: July 19, 2011, 05:18:31 PM »
pics and  vid of some city Imposter blocks im working on.
aim to make 25 blocks for making Big citys.
will add a download soon as i finshed textures .


http://www.youtube.com/watch?v=GrXZjt9XtQ8








11Dogs

« Reply #1 on: July 19, 2011, 06:02:53 PM »
 :o That looks awesome...
« Reply #2 on: July 19, 2011, 07:50:12 PM »
looks really good! keep it up!
airplane...
« Reply #3 on: July 20, 2011, 08:23:23 AM »
verrrrrrrrry niiiice... now that's how to SHOW your work...

hey, what sort frame rates are you getting... and what kinda hardware...

--Mike
« Reply #4 on: July 20, 2011, 12:47:15 PM »
Very nice! but are it imposters? Imposters are generated at game runtime and you post pics of the city in the editor
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #5 on: July 20, 2011, 01:23:31 PM »
Yeah looks great. Would probably catch my poor old computer on fire if I tried anything like that  :'(

I watched the video and couldn't tell if imposters were being generated at run-time. Is there imposters in this?  Otherwise looks very good!
Game tip of the year: Just give up!! :D

leon

« Reply #6 on: July 20, 2011, 05:08:52 PM »
cheers for replys

yer i get 55+ fps
comp info in sig.
i,ve added a download and little more info
 if you want to try  :). http://www.3drad.com/forum/index.php?topic=7674.0

yer Daniel the imposters stay in view after starting project and stoping ? .pain sometimes have to reload project to change xyz they just stay in old xyz till reload.
 :)
« Reply #7 on: July 21, 2011, 12:55:44 AM »
Sounds like a bug then  :P Anyway, looks super! Do the buildings have collisions?
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #8 on: July 21, 2011, 01:02:47 AM »
yea they do have collisions i crashed up on to a roof top and met my mom...
airplane...
« Reply #9 on: July 21, 2011, 09:39:12 AM »
looks pretty awesome


yer Daniel the imposters stay in view after starting project and stoping ? .pain sometimes have to reload project to change xyz they just stay in old xyz till reload.
 :)

haven't messed with 3d rad for a while, but unless it actually is a bug, are you calling the iObjectImpostersDestroy when the project stops?
Quote
iObjectImpostersDestroy(OBJ_X)
   Remove all imposters for the specified SkinMesh object.
    OBJ_X = SkinMesh object handle.
Code: [Select]
if(iDeinitializing())
{
   iObjectImpostersDestroy(OBJ_X);
}

Currently using 7.22
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