3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: 1 [2]

Author Topic: Were did you learn?  (Read 1165 times)

PsychoWeasel9

« Reply #15 on: June 26, 2011, 08:00:42 AM »
I started out in graphic design when I was around eight years old.  I moved into 3d design with a limited little program called corel dream 3d.  That toughtvme the basics of 3d modeling and helped inspire the deep love if architecture and design that I still harbor today.  In 2009, I started with google sketchup, having read about its application in architecture through popular mechanics magazine.  Through the .x exporter for that program, I learned of 3drad, which I used as a sort of realtime walkthrough of my designs.  I got into game-making then, and picked up the use of 3dsmax, blender, wings3d, and fragmotion.  Throughout that process I have slowly tought myself by dabbling- if I got stuck, I would look up a tutorial, but usually there is more than one means to an end, and the fun, at least for me, is in the learning and creating, not the result, although that is important too.
Unless you have a lot of time, I wouldn't go that route
« Reply #16 on: June 27, 2011, 07:37:31 AM »
I started out in 3D after I saw the original intro for soul edge in 1996, http://www.youtube.com/watch?v=Yxrpyv8SNS4. The syncronization between the music and visuals just blew me away. I had been an artist since the age of 5 but I never really followed up on it and just let it dwindle away. After this intro, I started franticly looking around to see what was used in creating this. Eventually though, I got a copy of 3D max 1.0 and began a loooooooooooooooooooooong jearny of self education. i bought every book i could get my hands on, and if I didnt have the money I would go to Borders and read up for free!! lol. Until recently though I had no Formal education in 3D art, I had a BS in computer programming but I had long left that behind for 3D and in 2007 started my masters in Animation. After that, I realized that I didnt really need it, I just needed to prove to myself that I could play with the big boys ,and I did ;)  My tip to whoever wants to really get into it? Do whatever it takes to learn on your own, try to hook up with other people who share your same passion and learn from them. Youll see that when you share and interchange ideas, youll learn 10 fold if your open to suggestions and learn to take a little direction;) TAKE advantage of your youth, now is the time to absorb everything you can. Once you add children, mortgage payments , car payments and credit cards to the mix, ittl get a little harder ;) Also, I guess it depends on what your goal are in terms of working in the industry: are you gonna work for yourself? or for a big company?. If your gonna be self employed by all means use whatever software you feel confortable with: blender etc. If however you want to get into a big company in the industry, try working on 3dStudio max, Maya, hudini...whatever is actually used in the industry. At the very least, they will ask you know 1 of these.  And that goes for any software in general , whether its 2d or 3D. Now adays its soooooooooooooooo easy to get up to speed on any software, and the only obstacle youll have, and one that plagues EVERY artist in this industry is procrastination! :)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6
Pages: 1 [2]