I started out in graphic design when I was around eight years old. I moved into 3d design with a limited little program called corel dream 3d. That toughtvme the basics of 3d modeling and helped inspire the deep love if architecture and design that I still harbor today. In 2009, I started with google sketchup, having read about its application in architecture through popular mechanics magazine. Through the .x exporter for that program, I learned of 3drad, which I used as a sort of realtime walkthrough of my designs. I got into game-making then, and picked up the use of 3dsmax, blender, wings3d, and fragmotion. Throughout that process I have slowly tought myself by dabbling- if I got stuck, I would look up a tutorial, but usually there is more than one means to an end, and the fun, at least for me, is in the learning and creating, not the result, although that is important too.
Unless you have a lot of time, I wouldn't go that route
Unless you have a lot of time, I wouldn't go that route