Whats the purpose of a "player name" string in the NetClientStart & iNetServerStart net functions ?.
did i miss something in the documentation or a process that we can use to access these in-game ?.
Maybe these are used internally only by the network ?.
What i was thinking was to use this string as the local machine's in-game player name that could be extracted and used in-game.
I know about global variables.. just wondering what the purpose of, & possible use is, for the "player name" string.
did i miss something in the documentation or a process that we can use to access these in-game ?.
Maybe these are used internally only by the network ?.
What i was thinking was to use this string as the local machine's in-game player name that could be extracted and used in-game.
I know about global variables.. just wondering what the purpose of, & possible use is, for the "player name" string.