Hi to all!
I very love the Matrix trilogy and finally i make my short game about Matrix:Revolution (with yours help of course)
In this 3 minutes game you must fly through the tunnel (hovercraft "Hammer" fly itself on Path) and shoot off sentinels for defence hovecraft rear engine. If you survive in 3 minutes then in finish you see finally screenshot from movie, else sentinels destroy 2 rear engines and hovercraft lost control, fall down and inflaming.
Graphics in my game not best, because for me was primary check the game mechanics. In the beginning i want create interesting dinamic game, but unrestood that on 3D Rad it very hard and may be unreal
Controls:
1,2 - switch camera
LeftMouseButton - fire
LeftControl - damage menu
M - back to main menu from game
Enter - restart game
Sustem requirements:
I made game on my notebook:
processor - 1,8 GHz, 1 core
memory - 1,5 GB
video - integrated Intel 128 mb video memory
In finally I make game on friend computer:
processor - 2,8 GHz, 4 core
memory - 4 GB
video - Radeon 4xxx 1 Gb video memory
...and sometimes game lagging
In project used about 300 objects.
I create two versoin:
1) Matrix_nonbloom - without bloom and sentinels Skinmesh (for slow computer) - http://www.4shared.com/zip/0ZN1hx8C/Matrix_non_bloom.phpl
2) Matrix_bloom - with bloom and sentinels Skinmesh (for fast computer) - http://www.4shared.com/zip/_7AqwcJq/Matrix_bloom.phpl
In .zip archive each version weigh 50 mb/unpacked 242 mb.
It's video from game (sorry for a bad qality and without sound, but game have sound and music in menu and game):
http://www.youtube.com/watch?v=DWE8ov9__Gw&feature=player_detailpage
http://www.youtube.com/watch?v=pbEGG-EeVvM&feature=player_detailpage
http://www.youtube.com/watch?v=BLmVyb3FaVw&feature=player_detailpage
And GREAT THANKS!!! for all, whose help me and whose project i used in my game
I very love the Matrix trilogy and finally i make my short game about Matrix:Revolution (with yours help of course)
In this 3 minutes game you must fly through the tunnel (hovercraft "Hammer" fly itself on Path) and shoot off sentinels for defence hovecraft rear engine. If you survive in 3 minutes then in finish you see finally screenshot from movie, else sentinels destroy 2 rear engines and hovercraft lost control, fall down and inflaming.
Graphics in my game not best, because for me was primary check the game mechanics. In the beginning i want create interesting dinamic game, but unrestood that on 3D Rad it very hard and may be unreal
Controls:
1,2 - switch camera
LeftMouseButton - fire
LeftControl - damage menu
M - back to main menu from game
Enter - restart game
Sustem requirements:
I made game on my notebook:
processor - 1,8 GHz, 1 core
memory - 1,5 GB
video - integrated Intel 128 mb video memory
In finally I make game on friend computer:
processor - 2,8 GHz, 4 core
memory - 4 GB
video - Radeon 4xxx 1 Gb video memory
...and sometimes game lagging
In project used about 300 objects.
I create two versoin:
1) Matrix_nonbloom - without bloom and sentinels Skinmesh (for slow computer) - http://www.4shared.com/zip/0ZN1hx8C/Matrix_non_bloom.phpl
2) Matrix_bloom - with bloom and sentinels Skinmesh (for fast computer) - http://www.4shared.com/zip/_7AqwcJq/Matrix_bloom.phpl
In .zip archive each version weigh 50 mb/unpacked 242 mb.
It's video from game (sorry for a bad qality and without sound, but game have sound and music in menu and game):
http://www.youtube.com/watch?v=DWE8ov9__Gw&feature=player_detailpage
http://www.youtube.com/watch?v=pbEGG-EeVvM&feature=player_detailpage
http://www.youtube.com/watch?v=BLmVyb3FaVw&feature=player_detailpage
And GREAT THANKS!!! for all, whose help me and whose project i used in my game