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Author Topic: Matrix - Escape to Zion  (Read 1092 times)

« on: April 15, 2011, 05:33:44 PM »
Hi to all!
I very love the Matrix trilogy and finally i make my short game about Matrix:Revolution (with yours help of course)  :)

In this 3 minutes game you must fly through the tunnel (hovercraft "Hammer" fly itself on Path) and shoot off sentinels for defence hovecraft rear engine. If you survive in 3 minutes then in finish you see finally screenshot from movie, else sentinels destroy 2 rear engines and hovercraft lost control, fall down and inflaming.

Graphics in my game not best, because for me was primary check the game mechanics. In the beginning i want create interesting dinamic game, but unrestood that on 3D Rad it very hard and may be unreal :)

Controls:
1,2 - switch camera
LeftMouseButton - fire
LeftControl - damage menu
M - back to main menu from game
Enter - restart game

Sustem requirements:

I made game on my notebook:
processor - 1,8 GHz, 1 core
memory - 1,5 GB
video - integrated Intel 128 mb video memory :)

In finally I make game on friend computer:
processor - 2,8 GHz, 4 core
memory - 4 GB
video - Radeon 4xxx 1 Gb video memory
...and sometimes game lagging :)

In project used about 300 objects.

I create two versoin:
1) Matrix_nonbloom - without bloom and sentinels Skinmesh (for slow computer) - http://www.4shared.com/zip/0ZN1hx8C/Matrix_non_bloom.phpl

2) Matrix_bloom - with bloom and sentinels Skinmesh (for fast computer) - http://www.4shared.com/zip/_7AqwcJq/Matrix_bloom.phpl

In .zip archive each version weigh 50 mb/unpacked 242 mb.

It's video from game (sorry for a bad qality and without sound, but game have sound and music in menu and game):

http://www.youtube.com/watch?v=DWE8ov9__Gw&feature=player_detailpage
http://www.youtube.com/watch?v=pbEGG-EeVvM&feature=player_detailpage
http://www.youtube.com/watch?v=BLmVyb3FaVw&feature=player_detailpage

And GREAT THANKS!!! for all, whose help me and whose project i used in my game :)
« Last Edit: May 06, 2012, 04:27:58 PM by rkamo »
Matrix: Escape to Zion (my project on 3D Rad) - http://www.3drad.com/forum/index.php?topic=6898.0

jestermon

« Reply #1 on: April 15, 2011, 06:03:06 PM »
Well done
« Reply #2 on: April 15, 2011, 09:51:23 PM »
Quote
processor - 1,8 GHz, 1 core
memory - 1,5 GB
video - integrated Intel 128 mb video memory

I guess that must beat a 2.2 Ghz dual core with a 256mb raidon ???

That's my laptop..

Anyway, I'll have to try it on my fast computer at home.

I'm sure it will easily handle the bloom version.. maybe the 300 objects dragging the fps down a bit

Looks like a great game..

Lacks some original artwork and sound though, but it's based off a movie.. so maybe not.

Game mechanics and dynamicness looks promising though, well, once I get more than 5 fps that is..

« Reply #3 on: April 16, 2011, 03:57:05 AM »
Thanks!

Slow FPS may be because project have many large rigidbody and many scripts, but I tried optimize the project.

Project have autoturret (by Jestermon script) that help you shooting off sentinels. I don't know what happen, but in finally version it work incorrectly and I turn off this option.

I used 6.50 version of the Rad and later I'll upload project resources that you can run it in you 3D Rad...
« Last Edit: April 19, 2011, 08:00:59 AM by rkamo »
Matrix: Escape to Zion (my project on 3D Rad) - http://www.3drad.com/forum/index.php?topic=6898.0
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