Hey, everyone!
As time permits i'll be posting some simple little projects here.
Please keep in mind these are small projects, i.e., a string-pull ragdoll, a basic FPS resources, etc.,
so don't expect anything spectacular.
First off is version 01 of my Cam1stperson-based FPS resource. More will come soon...
What it is:
A very basic Cam1stPerson-based FPS resource.
Still requires lots of work but it's a good basic start.
The Projectile/RigidBody Bullet is a test-only feature. For a "ranged" weapon (like a pistol) i would
recommend replacing it with a script using a vector scan to locate a hit-point.
The Scripts are fairly well commented. However, let me know if anything requires further explanation.
I recommend running the demo in windowed mode.
Use this resource absolutely any way you like.
Features:
* Jump (once on key press)
* Pistol firing animation
* Gunsmoke on firing
* Muzzleflash
* Footstep sounds
* Grunt sounds on jump, landing sounds when falling
* Variable-speed player breathing sounds (faster when moving, slower when idle)
* Gun Sway when player moves
Controls:
* MouseLook
* RightMouseButton = Move Forward
* LeftMouseButton = Fire Pistol
* A = Move Left
* D = Move Right
* S = Move Backwards
* Q = Jump
* ESC = Exit Game
Simple demo objective :
Stand close to the RigidBody Block object (about 10 meters) and fire away.
How to use this resource:
The zip file contains the compiled and non-compiled project. All custom resouces (project files, models, sounds,
index files, etc) are included.
Copy and paste all custom resources (don't forget the index files) to their respective folders where
you have 3drad installed.
Make sure to copy and past only the un-compiled version of the project file.
Requires 3drad 6.50 minimum.
Credits:
Jestermon - animation script
MetallicDoom16 - Counterstrike weapons model
Shadmar - shader pack (the demo uses the rim_tile shader)
Valve software - various sounds (for non-commercial test purposes only)
Id software - various sounds (for non-commercial test purposes only)
As time permits i'll be posting some simple little projects here.
Please keep in mind these are small projects, i.e., a string-pull ragdoll, a basic FPS resources, etc.,
so don't expect anything spectacular.
First off is version 01 of my Cam1stperson-based FPS resource. More will come soon...
What it is:
A very basic Cam1stPerson-based FPS resource.
Still requires lots of work but it's a good basic start.
The Projectile/RigidBody Bullet is a test-only feature. For a "ranged" weapon (like a pistol) i would
recommend replacing it with a script using a vector scan to locate a hit-point.
The Scripts are fairly well commented. However, let me know if anything requires further explanation.
I recommend running the demo in windowed mode.
Use this resource absolutely any way you like.
Features:
* Jump (once on key press)
* Pistol firing animation
* Gunsmoke on firing
* Muzzleflash
* Footstep sounds
* Grunt sounds on jump, landing sounds when falling
* Variable-speed player breathing sounds (faster when moving, slower when idle)
* Gun Sway when player moves
Controls:
* MouseLook
* RightMouseButton = Move Forward
* LeftMouseButton = Fire Pistol
* A = Move Left
* D = Move Right
* S = Move Backwards
* Q = Jump
* ESC = Exit Game
Simple demo objective :
Stand close to the RigidBody Block object (about 10 meters) and fire away.
How to use this resource:
The zip file contains the compiled and non-compiled project. All custom resouces (project files, models, sounds,
index files, etc) are included.
Copy and paste all custom resources (don't forget the index files) to their respective folders where
you have 3drad installed.
Make sure to copy and past only the un-compiled version of the project file.
Requires 3drad 6.50 minimum.
Credits:
Jestermon - animation script
MetallicDoom16 - Counterstrike weapons model
Shadmar - shader pack (the demo uses the rim_tile shader)
Valve software - various sounds (for non-commercial test purposes only)
Id software - various sounds (for non-commercial test purposes only)