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Author Topic: A question about 3D Rad's capabilities  (Read 1033 times)

« on: December 21, 2010, 12:12:35 AM »
I have recently started using 3d rad and found that it was nice. Can anyone tell me whether 3D rad can  really make professional looking games like Need for Speed and does it have all the features necessary which is present in professional game engines? Can it support huge levels (like upto 20 different levels) and good high-quality graphics? Can 3D rad be used in such racing games where the player can modify the car by himself in the game? And are racing games the only thing that 3D rad allows to make? I hope everyone who views it answer my question. Thank you all.
« Last Edit: December 21, 2010, 12:15:44 AM by theg@mem@ker »
« Reply #1 on: December 21, 2010, 01:51:17 AM »
There are several features on the future development category that are needed for even more super graphic thingies (such as post processing shaders). But currently with the knowledge of scripting you can make professional games. Multilevel games are possible (use exitfade). If you don't know how to code, you also can make cool games.
See my website (http://www.gamesatnight.com) for an overview of cool games, currently made with 3drad (and there are more). We provide an FPS game maker and in january or february there will be an RTS game maker available.
« Last Edit: January 08, 2011, 09:00:06 AM by Daniel Cremers »
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #2 on: December 21, 2010, 11:26:16 AM »
Quote
Can anyone tell me whether 3D rad can  really make professional looking games like Need for Speed and does it have all the features necessary which is present in professional game engines?
You might be a few years back on the need for speed series, mostly because need for speed is currently extremely high on the charts for features and different technologies, but generally speaking you could make an nfs clone from the early 2000's with a few bonuses like the highly advanced physics engine Nvidia PhysX.
« Reply #3 on: December 21, 2010, 12:06:08 PM »
if you tak a look at the Penumbra series of games (Frictional Software), you'll get a very good idea of an AAA game of the type that 3DRAD is capable of making...

you also should have no problem with race car games and first person shooters, rts type things should also be within the reach...

effects and lighting has gotten a lot better (Genetransfer and Shadamar's shaders have helped immensely) but this is where RAD shows it weakness... individual lights don't affect a scene as in other game engines... they don't cast individual shadows (not just yet, but i'm sure a shader is on the way to cure that)...

networking has been made a lot easier, but don't expect to see 30 or so players running around in anything you do in RAD... 8, 10, or 12 maybe...  noone has taken that path just yet...

so in there you have it... my opinion and the others who preceded mine should give you at least an idea of what you were inquiring about...


oh yeah... one more thing...  don't try and make the next Silent Hunter or Flight Simulator with 3DRAD... not unless you've got a few years and a lot of patience  ;D


--Mike

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