Is it better to have one script that's linked to all objects, or..
To have 2 scripts, one active that processes info, the other is inactive, and the inactive one is the only one connected to most of the other objects, and it's activated by the other script when it's time to do something to an object.
Which would more likely increase framerate? Does it even matter?
-If I'm using a lot of script-created imposters, would this affect which is better?
To have 2 scripts, one active that processes info, the other is inactive, and the inactive one is the only one connected to most of the other objects, and it's activated by the other script when it's time to do something to an object.
Which would more likely increase framerate? Does it even matter?
-If I'm using a lot of script-created imposters, would this affect which is better?