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Author Topic: compiled project results  (Read 1065 times)

xat

« on: December 06, 2010, 01:57:05 PM »
I just did a quick compiler test using a super-small screen saver-type project with only 10 meshes and a point light, camera and script.

Everything went fine, except that the load times clock at 50 seconds!

Am I doing something wrong, or is this normal?
« Reply #1 on: December 06, 2010, 02:23:04 PM »
Hey xat!

I think that everything is fine. If your project is compiled with .cmp file then it's OK, only you need to remove all the unnecessary .x files from the ValuePrint, TextPrint etc.. Then your game will load much faster.

xat

« Reply #2 on: December 06, 2010, 04:02:43 PM »
Is there a better way to do this?

How long does V-packer take to load a small rad project?
« Last Edit: December 06, 2010, 04:22:44 PM by xat »
« Reply #3 on: December 07, 2010, 03:15:18 AM »
As far as I know the compiled .exe file has all the .x files even the unnecessary. It loads them everytime you start the game. So you need manually to delete all the unnecesary .x files for your game to load faster - not to load all of the .x files. If you're not using TextPrint, ValuePrint etc. you can delete all of .x files before you compile the project or move them to another folder.

About the V-packer.. I haven't used it but I think it's the same.. Maybe someone else can respond to this question.

xat

« Reply #4 on: December 07, 2010, 09:00:01 AM »
um, in response to that last response-  are you talking about every compile?

Because, when I compiled my small test project, it said to open the project in rad before I do it or it would "take long and load uneeded files", so I did, and the complie took just a few seconds, and when I checked all the compiled project files, it amounted to nothing but exactly what was used in the test project.
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