I need to have 12 sets of imposters, each set having up to 130 imposters(only 5 of the sets at a time could do this, while the total imposters count won't be higher than 600)
-Every imposter needs to be movable by it's individual imposter ID.
So, what would be the most framerate-friendly way of doing this?
I was thinking of using an array in a script to keep track of every indidivual imposter loaction, that way I just need to refer to their imposter ID's for individual movements, then update the array with this info.
Would it be possible to move imposters individually through an object, or do I have to use a script to do this? I heard linking objects to the script is system-straining, but I'm not sure using objects is even a feasible alternative because it looks like there's no way to select an individual imposter if it's not an individual "imposter" object.
-Every imposter needs to be movable by it's individual imposter ID.
So, what would be the most framerate-friendly way of doing this?
I was thinking of using an array in a script to keep track of every indidivual imposter loaction, that way I just need to refer to their imposter ID's for individual movements, then update the array with this info.
Would it be possible to move imposters individually through an object, or do I have to use a script to do this? I heard linking objects to the script is system-straining, but I'm not sure using objects is even a feasible alternative because it looks like there's no way to select an individual imposter if it's not an individual "imposter" object.