1: If you have 2 forces attached to the same object and are targeting the same object (not what they are attached to) it crashes the game.
2: I might just be doing it wrong, but if you use the iObjectScale function on a skinmesh, it moves the skinmesh to 0,0,0 and rotates it to 0,0,0 and doesn't scale it.
By the way, I really think that there needs to be a forum board for Reporting Bugs.
2: I might just be doing it wrong, but if you use the iObjectScale function on a skinmesh, it moves the skinmesh to 0,0,0 and rotates it to 0,0,0 and doesn't scale it.
By the way, I really think that there needs to be a forum board for Reporting Bugs.