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Author Topic: 2 bugs in 6.48  (Read 604 times)

zag

« on: October 02, 2010, 08:36:32 PM »
1: If you have 2 forces attached to the same object and are targeting the same object (not what they are attached to) it crashes the game.
2: I might just be doing it wrong, but if you use the iObjectScale function on a skinmesh, it moves the skinmesh to 0,0,0 and rotates it to 0,0,0 and doesn't scale it.

By the way, I really think that there needs to be a forum board for Reporting Bugs.
« Last Edit: October 02, 2010, 08:38:10 PM by zag »
« Reply #1 on: October 03, 2010, 04:52:21 AM »
Thanx for reporting the bugs zag!

Do you happen to have simple projects showing the bug?

I tried to reproduce bug 1 in v7.1 (attached project) but everything seems to work fine.

3D rad v6.48 is no longer supported officially, but if you can produce a projct that reproduces the bug I can at least see if the bug is still present in the current version (v7.10).

zag

« Reply #2 on: October 03, 2010, 05:37:18 PM »
I think it was just a force targeting an inactive projectile rigidbody.
« Last Edit: October 03, 2010, 05:41:00 PM by zag »
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