First let me say Hello to everyone here. I'm new here, and quite intrigued by this software.
I'm a bit upset that my first trial has not gone smoothly, but that is to be expected I guess.
I am using Wings3D v1.2 and 3D Rad v6.46
I created a basic cube in Wings3D, then UVMapped to Projection Normals, Made the UVMap External, edited the texture in Paint.NET until I found all the correct faces to label them for future reference.
I double-checked in Wings3D that my texture UVs were correct.
I used radimp.exe as per the sticky in this board, and imported my custom SkinMesh.
When I view my model in 3D Rad, the texture is backwards/inverted.
I tried to solve this issue using any configurations that I could locate, however I have made no progress.
Has anyone here used Wings3D with 3D Rad successfully?
If so, please tell me how you went about it, and/or what I have done incorrectly.
Thanks in advance.
My time is limited, so I might not respond for a few days or so.
Thanks again.
Attached are screenshots of the issue and the files in question.
I'm a bit upset that my first trial has not gone smoothly, but that is to be expected I guess.
I am using Wings3D v1.2 and 3D Rad v6.46
I created a basic cube in Wings3D, then UVMapped to Projection Normals, Made the UVMap External, edited the texture in Paint.NET until I found all the correct faces to label them for future reference.
I double-checked in Wings3D that my texture UVs were correct.
I used radimp.exe as per the sticky in this board, and imported my custom SkinMesh.
When I view my model in 3D Rad, the texture is backwards/inverted.
I tried to solve this issue using any configurations that I could locate, however I have made no progress.
Has anyone here used Wings3D with 3D Rad successfully?
If so, please tell me how you went about it, and/or what I have done incorrectly.
Thanks in advance.
My time is limited, so I might not respond for a few days or so.
Thanks again.
Attached are screenshots of the issue and the files in question.