3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Track warrior Video demo PhysX  (Read 1522 times)

leon

« on: August 11, 2010, 07:59:25 AM »
Track warrior

Been having fun with PhysX this week ;D
I'm looking to make a game like Blur .
So heres my game I've been working on.

The performance differences in Ode and PhysX is massive, Better frame rate and more stable in my view  :).
Some of the tracks in this game i made a few weeks back and was lucky if i could get 10 FPS with just track and basic car using Ode .
Now with PhysX i,m getting 40-50 Fps  ;D.
With all particles smoke skid marks and stuff  i drop no lower than 30 Fps at 1680x1050 32 . ;D i,m on geforce 9500 gt  >:( which at no top end card .

I'm going to pack a demo in next few days to share so would like some  feedback on frame-rate.
This game won't play well with on-board graphics
I'dd say
Minimum Requirements
Processor: Pentium 4 @ 3.0GHz or Athlon 64 3000+
Video Card: GeForce 6800 / Radeon X1300 or above
Memory 1GB RAM

Plus before i pack a demo need some advice on PhysX

Can i pack PhysXCooking.dll with my demo?
Can i add PhysX install with my demo or do i need to link to nvidia.com?

Anyway heres some pics and a video and i add demo soon ;D
1080p ;)
http://www.youtube.com/watch?v=wKdUEz502Zw





Lots of stuf to do yet Multiplayer is my main aim :)


« Reply #1 on: August 11, 2010, 09:32:30 AM »
Awesome!!
Really nice leon :)
« Reply #2 on: August 11, 2010, 10:42:35 AM »
Super! Nice use of Bobs Track Builder. Did you manage to export the trees as well?
FPS game creator for 3drad and >2000 games GamesAtNight

psikotropico

« Reply #3 on: August 11, 2010, 12:34:31 PM »
well done...

nice to hear about better performance with physx

leon

« Reply #4 on: August 11, 2010, 02:13:40 PM »
Super! Nice use of Bobs Track Builder. Did you manage to export the trees as well?
Yer exported all from btb to Deep Exploration to 3dsmax and split it up again to Road, Gravel, Trees, objects :)
trees looking nice thanks to shadmar's Treeshader  :)

« Reply #5 on: August 11, 2010, 02:24:34 PM »
Very nice work! Baking a couple shadows to the textures might give it a bit more depth, but its looking great as it is ;)
Roll out!
http://www.youtube.com/watch?v=VD8MvMaPNO4

Do you have kids between the ages of 3 and 9?

http://www.amazon.com/dp/B007K1EFC6

jestermon

« Reply #6 on: August 11, 2010, 04:26:29 PM »
If someone says they are going to start a gaming company and they produce work of such extraordinary quality, then I believe they will succeed beyond even their own expectations.
This is an excellent example of how well creativity and 3DRad go together.

~~ Professional and Stunning !! ~~
« Reply #7 on: August 11, 2010, 07:45:29 PM »
Just curious.. How many polygons are you using for each car?
Pages: [1]