Track warrior
Been having fun with PhysX this week
I'm looking to make a game like Blur .
So heres my game I've been working on.
The performance differences in Ode and PhysX is massive, Better frame rate and more stable in my view .
Some of the tracks in this game i made a few weeks back and was lucky if i could get 10 FPS with just track and basic car using Ode .
Now with PhysX i,m getting 40-50 Fps .
With all particles smoke skid marks and stuff i drop no lower than 30 Fps at 1680x1050 32 . i,m on geforce 9500 gt which at no top end card .
I'm going to pack a demo in next few days to share so would like some feedback on frame-rate.
This game won't play well with on-board graphics
I'dd say
Minimum Requirements
Processor: Pentium 4 @ 3.0GHz or Athlon 64 3000+
Video Card: GeForce 6800 / Radeon X1300 or above
Memory 1GB RAM
Plus before i pack a demo need some advice on PhysX
Can i pack PhysXCooking.dll with my demo?
Can i add PhysX install with my demo or do i need to link to nvidia.com?
Anyway heres some pics and a video and i add demo soon
1080p
http://www.youtube.com/watch?v=wKdUEz502Zw
Lots of stuf to do yet Multiplayer is my main aim