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Author Topic: Addon : SystemShaders1_shx  (Read 26599 times)

« Reply #90 on: February 13, 2012, 01:26:19 PM »
hi,

i have done it so.
If i start the game, this error apears:

Problemsignatur:
  Problemereignisname:   APPCRASH
  Anwendungsname:   3DRad.exe
  Anwendungsversion:   7.19.0.0
  Anwendungszeitstempel:   4de7fe5d
  Fehlermodulname:   dll3impact.dll
  Fehlermodulversion:   6.1.9.0
  Fehlermodulzeitstempel:   4de7fd7d
  Ausnahmecode:   c0000005
  Ausnahmeoffset:   0003b3b5
  Betriebsystemversion:   6.1.7601.2.1.0.768.3
  Gebietsschema-ID:   1031
  Zusatzinformation 1:   0a9e
  Zusatzinformation 2:   0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3:   0a9e
  Zusatzinformation 4:   0a9e372d3b4ad19135b953a78882e789


i have 3 Normalmaps DXT1 dds in 3DRad_res\fxTextures\userTextureA_NM.dds ( A, B and C)

If i use the code with "int nmA, nmB, nmC; " i got an error, so i had writen this line:
"int nmA, nmB1, nmC, nmR, nmG, nmB2; "
The Link between Skin and Script (OBJ_0) is correct.
The variables nmR, nmG, nmB are unknown for the programm :/
i dont know ... please help me.
i try it since 4 days  ??? i dont know what i am doing wrong.

« Reply #91 on: February 13, 2012, 01:41:35 PM »
Hi ... again   :-\

i got it.

here is the code i use now and works

void Main()
{
    int nmR, nmG, nmB;

    if (iInitializing())
    {
      nmR = iShaderTextureCreate(".\\3DRad_res\\fxTextures\\userTextureA_NM.dds");
      nmG = iShaderTextureCreate(".\\3DRad_res\\fxTextures\\userTextureB_NM.dds");
      nmB = iShaderTextureCreate(".\\3DRad_res\\fxTextures\\userTextureC_NM.dds");
    }

    iShaderTextureSet(OBJ_0, "userTextureA_NM", nmR);
    iShaderTextureSet(OBJ_0, "userTextureB_NM", nmG);
    iShaderTextureSet(OBJ_0, "userTextureC_NM", nmB);
}
« Reply #92 on: February 13, 2012, 02:34:15 PM »
me again  :-\

now i hav this problem:



the picture is ... strange.
Its in Shader 0094 very good to see.
In Shader 0090 its too, but not so strong.
The Picture is whitout this.

Whats now wrong?
Sry for all these questions ... :/

« Reply #93 on: February 14, 2012, 03:08:28 AM »
me again  :-\

now i hav this problem:
..

the picture is ... strange.
Its in Shader 0094 very good to see.
In Shader 0090 its too, but not so strong.
The Picture is whitout this.

Whats now wrong?
Sry for all these questions ... :/

I don't know, try to change your uvmap in the model, this has nothing to do with the shader.
« Reply #94 on: February 15, 2012, 11:33:39 PM »
Ah.. that looks like an export problem. What modeler are you exporting from?
« Reply #95 on: February 17, 2012, 05:31:58 AM »
Hi,

u both are right.
It was an Export problem.
Here are new results (incl. Shad's shader thx btw ;) )

its not ready at time ...


... and i used blender.

« Last Edit: February 17, 2012, 06:05:56 AM by Martin82 »
« Reply #96 on: March 05, 2012, 07:18:48 AM »
In the next version of the addon, could you have a user_water_bumpy_glossy shader so you can use the spotlight addon on animated water, or is there already a way to do that?
« Reply #97 on: March 05, 2012, 01:15:39 PM »
Actually there is an update coming along, which fixes the resized skinmesh bug. (you can notice if you resize a skinmesh to larger size then the lightning fade..)

Also the pointlights are changed so you don't get a sudden drop of light, but light faints more smoothly from the source.

Might be a new shader or two also in 1.10.

« Reply #98 on: July 02, 2012, 10:19:23 PM »
@shadmar,

Here toying this days with this awesome shaders.

Its posible in the rgb2tx shaders map the alpha channel to texture?

I mean, if texture is RGBA (.png or dds for example) is posible a shader where A is mapped to "userTextureD" ?

thx.

secondry2

« Reply #99 on: July 04, 2012, 04:08:05 PM »
hey shadmar!

Ive played around with the shaders, but i cant seem to get andro looking like this:
http://img33.imageshack.us/img33/5356/3drad2010090423392892.jpg
Out of interest, how did you achieve this?
« Reply #100 on: July 04, 2012, 05:11:11 PM »
I think if there were a thread that needed to be 'accidentally' pinned... this one should be it!
Thanks in advance for any help
           Some Slacker


Now even rad'er with 7.22!

Mic

« Reply #101 on: July 04, 2012, 07:52:27 PM »
I think if there were a thread that needed to be 'accidentally' pinned... this one should be it!
LOL! I agree.
« Reply #102 on: July 04, 2012, 08:03:34 PM »
Well then Mic, HOP TO IT! Whip out that ole phone and give us a whoopsie!
Thanks in advance for any help
           Some Slacker


Now even rad'er with 7.22!
« Reply #103 on: July 09, 2012, 10:30:47 AM »
when is the update?

http://www.youtube.com/watch?v=poJKgKjlHKM
Roblox username: COMMANDERREX12345345
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