that is definitely an improvement though, my netbook is able to run that at a decent speed.
i also had some fun yesterday with a truck i made. the ability to now use boxes makes a huge difference in performance and accuracy.
http://www.youtube.com/watch?v=nWg8nYdtOq8
then it's gonna be just awesome once we get convex polygonal collision support. (really, if it's per group/item within the .spg like it is now with spheres and boxes, then that's almost the same as polygon to polygon collision if you put the pieces in right)
i also had some fun yesterday with a truck i made. the ability to now use boxes makes a huge difference in performance and accuracy.
http://www.youtube.com/watch?v=nWg8nYdtOq8
then it's gonna be just awesome once we get convex polygonal collision support. (really, if it's per group/item within the .spg like it is now with spheres and boxes, then that's almost the same as polygon to polygon collision if you put the pieces in right)