well i am new with 3drad, and this weekend i have doing some test and stuff.
so well I modeling the track and I i have a test car with some poly trail and boost
some information about the track
Track name: CrossWinds ==> thanks loop that is a nice name for the level
size: 2.24 KM
inverted direction: yes, the track is designed to race in 2 direction and right now is possible to do that
shortcuts: at the moment there is 2 shortcuts in the track
destructible obstacle: maybe, i really like to have this kind of features on track, not to destroy the opponent car, but for sure to gain more time
power ups: actually the car have the boost power up working, maybe, for the future I think on some powerups like smoke curtain
multiplayer: that is the idea
;;
track already defined, yep now I really know what I want, so now is time to starting with the details and definitions of some shortcuts and game play
NEW SCREENS, NOT TO MUCH BUT BETHER THAN NOTHING
WATCH THE TRACK IN ACTION
thanks
so well I modeling the track and I i have a test car with some poly trail and boost
some information about the track
Track name: CrossWinds ==> thanks loop that is a nice name for the level
size: 2.24 KM
inverted direction: yes, the track is designed to race in 2 direction and right now is possible to do that
shortcuts: at the moment there is 2 shortcuts in the track
destructible obstacle: maybe, i really like to have this kind of features on track, not to destroy the opponent car, but for sure to gain more time
power ups: actually the car have the boost power up working, maybe, for the future I think on some powerups like smoke curtain
multiplayer: that is the idea
;;
track already defined, yep now I really know what I want, so now is time to starting with the details and definitions of some shortcuts and game play
NEW SCREENS, NOT TO MUCH BUT BETHER THAN NOTHING
WATCH THE TRACK IN ACTION
thanks