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Author Topic: Third Person Shooter Project V1.5  (Read 2429 times)

« on: July 11, 2010, 01:56:29 AM »
Ok so I haven't finished everything I mentioned for V2 but I have made an enemy boss fight as 'level 2' to the demo.

Finish the first level as in the previous demo and then make your way up to the next platform to fight a rather tricky demon (masquerading as the default resource fish).



New features

-Player and enemy health
-More sound effects
-Basic enemy AI (shoot at and chase)
-2 enemy weapons: better gun than the controllable player and force field attack

Please have a play and let me know if you find any bugs or just what you think!
If anyone can beat the boss with full health remaining I'll be impressed.

3DRad v6.46 or higher required
« Last Edit: July 11, 2010, 02:12:27 AM by chebob69 »
« Reply #1 on: July 11, 2010, 03:24:56 AM »
this looks great so far when I get my new rad I will give it a shot.
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July
« Reply #2 on: July 11, 2010, 03:37:18 AM »
Great stuff :)

I tested and restoring ammo works, but picking up grenades.. nothing happend.
« Reply #3 on: July 11, 2010, 05:58:45 AM »
Hmmmm, you managed to on the V1.0 though?
« Reply #4 on: July 11, 2010, 06:00:03 AM »
I tried it, Its wicked! ;D
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July
« Reply #5 on: July 11, 2010, 06:04:43 AM »
I just tried it again and it definitely works.

Are you sure you killed the capsule thing and then picked up the red sphere?
« Reply #6 on: July 11, 2010, 09:31:11 AM »
Ok well I found that if you drop a grenade from one of those stairs at the sphere groups it doesn't let you go to the next level.
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]
« Reply #7 on: July 11, 2010, 09:44:57 AM »
heres a cheat already! If you drop a grenade from high up it will have more destructive power than from down on the ground and will send both sphere groups miles!! Warning if you do this it will not let you go to the next level. See previous post.
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]
« Reply #8 on: July 11, 2010, 09:53:55 AM »
Ok well I found that if you drop a grenade from one of those stairs at the sphere groups it doesn't let you go to the next level.
Ok the reason for this I just found out is that the 2 sphere groups fly so far that they miss the event on loaction. So to fix this I found that you need to lenthen the event on location a bit so the sphere groups always hit them.
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]
« Reply #9 on: July 12, 2010, 08:25:30 AM »
This is the bug I wrote about recently in the other section.

What you're describing happens the second time you play the level because the script for level 2 changes the acceleration of the grenades. It also changes the value in the editor (so when you restart it will act differently the 2nd time). It has nothing to do about where you drop the grenade from.

Should be fixed in the next version of RAD! As you say, you can get around if by enlarging the EOL.
« Reply #10 on: July 13, 2010, 06:06:42 PM »
is a demo possible?
« Reply #11 on: July 13, 2010, 07:52:16 PM »
It's very possible, just click on that link on the first post (that has been there the whole time)
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