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Author Topic: work in progress...  (Read 4120 times)

« Reply #30 on: August 02, 2010, 09:38:34 AM »
A new game I am working on.
It will be a racing game with mouses with dwarfs as riders. The mouses will collect cheese and potions to make them faster. Just a basic racing game.

How do I change the texture that it does not blurr after 1-2 meters?
I imported the grass as 1 skinmesh file (containing 2000 grass leaves). Is it better tu use imposters?

Just in case you was going to call it something like Mouses Racing or something...  Plural word for mouse is mice :)

Note: This post is to be helpful not to be insultive etc...
Windows 7
AMD Phenom II X4 965 Black Edition 4.0GHz  (Overclocked)
4GB DDR3 1333MHz Gold RAM
2GB nVidia GeForce 9800GT DDR3
« Reply #31 on: August 08, 2010, 08:02:04 AM »
Just as promiced, a youtube video of the game. The recording was a bit bad, because of the dropdown in framerate during recording. It was hard for me to move the mouse.
The game consists of 5000 grass imposters, several hundreds flower imposters 100 coins (cheese, apple and carrot). I also added a big shoe and tree (not visible in the video). I find it better to use imposters than skinmeshes, because they are created after the game is loaded, so reducing loading time.

http://www.youtube.com/watch?v=THlHdiSkKBU
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #32 on: August 10, 2010, 08:00:56 AM »
Neat! :D
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July
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