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Author Topic: Blender Crash Course and Character Tutorial  (Read 3426 times)

« Reply #1 on: January 15, 2011, 04:10:51 AM »
I started a series of new blender 2.5 tutorials, aimed at game modeling. Here is part 1 basics (in HD). Shortcuts used are in the description.
http://www.youtube.com/watch?v=WSj23GDGNiI
« Last Edit: February 04, 2011, 05:51:13 AM by Daniel Cremers »
FPS game creator for 3drad and >2000 games GamesAtNight

jestermon

« Reply #2 on: January 15, 2011, 10:02:22 AM »
I love the new interface for blender 2.5x, in makes it easy enough for anyone to use. Nice one Daniel.
« Reply #3 on: January 29, 2011, 02:54:20 PM »
Here is video 3 (2 needs an update) of my blender video tutorial:

http://www.youtube.com/watch?v=8H1rEHuI-RQ
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #4 on: February 04, 2011, 05:40:17 AM »
I had to reorder. Here are parts 2, 3 and 4. Part 5, 6 and 7 will be about materials, UV mapping and 3d painting. i will also make part 8 about bones and rigging.

All movies in HD!
Extrude, inset, selecting, deselecting:
http://www.youtube.com/watch?v=BIqwt85rxs4

Entering vertex-, face- and edge tools, filling gaps:
http://www.youtube.com/watch?v=qy052pvIotI

Remove doubbles (comparable to welding):
http://www.youtube.com/watch?v=kNQN_EDRKnM
« Last Edit: February 04, 2011, 05:50:21 AM by Daniel Cremers »
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #5 on: February 04, 2011, 08:56:46 AM »
Wonderful, maybe now I can survive Blender, heh.  ;D

Thanks.

jestermon

« Reply #6 on: February 04, 2011, 05:01:48 PM »
Great work Daniel.
Now we have a "home grown" reference to refer new users too
« Reply #7 on: February 17, 2011, 01:50:25 AM »
http://www.youtube.com/view_play_list?p=FD2EBA0B3DDADB4E

Update. Now it also contains a tutorial how to model, unwrap, texture and 3d paint a spade!

I will start the tutorials for rigging, animation and export to 3drad soon.
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #8 on: February 17, 2011, 02:35:20 AM »
Oh goodie.  Thanks.   ;D

jestermon

« Reply #9 on: February 17, 2011, 10:13:30 AM »
Nice work Daniel, my compliments.
« Reply #10 on: February 20, 2011, 03:30:16 PM »
Done! Proportional selection, Rigging, Skinning and basic Animation are now available. So do I need to make a blender 3drad import tutorial, or are the notes at the end of video "Blender 2.56 step 5 modeling a spade part 2" enough?

http://www.youtube.com/view_play_list?p=FD2EBA0B3DDADB4E
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #11 on: February 20, 2011, 05:23:28 PM »
Eeexcellent.  ;D

I'll get back to you about the potential need for import tutorial when I am awake again tomorrow (well, later today, ha!).
« Reply #12 on: April 19, 2011, 01:53:50 PM »
You can orbit a camera by adding an empty object and setting the camera parent to the empty object. Next add keyframes to the empty object, so that it rotates arround.

Pole target to set the direction the IK moves to (a new bone). If you make the armature, you can also bend the bones in the right direction so the IK knows what way the bending will be done.

(again I will explain later in a video tut)
FPS game creator for 3drad and >2000 games GamesAtNight
« Reply #13 on: May 10, 2011, 11:12:28 AM »
Little tutorial on making a scattered forest in Blender:
Make a terrain and make some trees, all as single objects. Add all the trees to a group (in object tab).
Next select the terrain and in the Particles tab add a particle system. Now it uses the terrain as an emitter.
In the particle settings under Render select Unbord and Died. In Physx click on No. Set the number of particles.
Under render click an Group and select your group to duplicate. Now you have a terrain with scattered trees.
Now they need to be editable objects. Hit the Spacebar and enter "make duplicates real". Now you have an editable forest.
FPS game creator for 3drad and >2000 games GamesAtNight
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