I wanna make a basic first person shooter, when i press a key, how do i set it to generate a bullet and make it move?
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Author Topic: 1st person shooter (Read 839 times)
make an fpscam, add a projectile object, link it to the cam, go on projectile proprieties and select PARENT for cam's relationships. add some rigidbodies and link them with the projectile, then go on projectile proprieties and set relationships with the RBs as PROJECTILE. then tweak the objects, add a eventoninput that starts the projectile ant there is it! a simple fps controllable guy (or whatever)
NOTE: the number of RBs that you set as projectiles is the number of shots, but they respawn. (if you are making a machinegun you need a lot of rbs...).
HOPE I HELPED!
NOTE: the number of RBs that you set as projectiles is the number of shots, but they respawn. (if you are making a machinegun you need a lot of rbs...).
HOPE I HELPED!
if you are making a machinegun you need a lot of rbs...
If you're making a machine gun, don't use rigid-bodies for the bullets. Use the scanner object instead.
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