3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: 1 [2]

Author Topic: Unanimated walking character  (Read 2636 times)

« Reply #15 on: May 02, 2010, 10:02:03 AM »
Oh, well I cant help cause I am no good at making humanoid characters only vehicles. Sorry.
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]

PsychoWeasel9

« Reply #16 on: May 02, 2010, 10:23:21 AM »
Here's a simple character based off morfus.  I just welded some ragdoll pieces to the bones, so to speak :) He can walk and do a kind of lame punch-ish thing with [ARROWS] and [ENTER]
Requires 6.46 to import
« Reply #17 on: May 02, 2010, 10:24:11 AM »
Since I "get it," if you haven't already started a character, I'd kinda like to see an average male character dressed in a suit and tie.   ;D

jestermon

« Reply #18 on: May 02, 2010, 10:29:09 AM »
Akz 251:  Jestermon is saying she needs to make a character to test her morfus skeleton (I think)
I was offering to make a character for Akz.... :D
But yes, I will work on an average male character. That will is useful to everyone
The whole idea behind Morfus is to apply an animated shell with a very small footprint, and attach all the body parts such as head etc. Making it an interchangeable character, to which you can extend the generic character by adding animations to the shell mesh.
Why?
Because Akz asked if it could be done, and this is an experiment to see if it can. I'll make future posts for Morfus in it's own thread.
« Last Edit: May 02, 2010, 10:37:49 AM by jestermon »

PsychoWeasel9

« Reply #19 on: May 02, 2010, 10:31:17 AM »
Akz 251:  Jestermon is saying she needs to make a character to test her morfus skeleton (I think)
I am offering to make a character for Akz.... Is my English that unclear.? (sigh)
I did get that.  It was my explanation that was unclear, not yours, or my understanding
« Reply #20 on: May 02, 2010, 10:36:35 AM »
sorry guys my english isn't that good not yours. :-[
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]

jestermon

« Reply #21 on: May 02, 2010, 10:39:16 AM »
Here's a simple character based off morfus.  I just welded some ragdoll pieces to the bones, so to speak :) He can walk and do a kind of lame punch-ish thing with [ARROWS] and [ENTER]
Requires 6.46 to import
Oh I like this. Makes the concept very viable, before I even started. Psycho, you are a star.

PsychoWeasel9

« Reply #22 on: May 02, 2010, 10:41:04 AM »
Thank you! ;D ;D
« Reply #23 on: May 02, 2010, 10:46:16 AM »
I was offering to make a character for Akz.... :D
But yes, I will work on an average male character.
;D ;D And I was trying to capitalize on Akz's misunderstanding!  ;D ;D

jestermon

« Reply #24 on: May 02, 2010, 11:39:19 AM »
I was offering to make a character for Akz.... :D
But yes, I will work on an average male character.
;D ;D And I was trying to capitalize on Akz's misunderstanding!  ;D ;D
No problem there. The early bird gets the worm. (grins)
Let just hope this concept proves to be practical and useful. It's still experimental at this stage.
Pages: 1 [2]