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Author Topic: Unanimated walking character  (Read 2636 times)

« on: April 28, 2010, 08:09:44 PM »
Does anyone know if it is possible to control a character (walk, jump...etc.) without animating just separate parts attached with joints?
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]
« Reply #1 on: April 28, 2010, 09:35:43 PM »
Once again, I'm sorry if it sounds condescending, but your question doesn't really make sense.
When you animate a character, you simply rig a mesh to a skeleton and then animate that skeleton. In that respect, that's all animating is (attaching things to joints and then moving the joints). If you're asking if you can make a character out of several separate objects, 1 for each bone, the answer is yes. You're a lot better animating in a modelling program than trying to manually control the bones in rad (which I think you can do) as modelling programs are specifically made for this purpose! Hope that helped.
« Reply #2 on: April 28, 2010, 09:40:22 PM »
Ok thanks I was just hoping for an alternative. and if you do seperate the character into several parts and joints would you use forces to move the parts?
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]
« Reply #3 on: April 28, 2010, 09:52:54 PM »
Lolol I would seriously abandon that idea. It will take a lot longer! To do things in rad you'd use the script functions

iObjectBoneOrientationSet(OBJ_X,int,Quaternion,int)
iObjectBoneLocationSet(OBJ_X,int,Vector3)
iObjectBoneScaleSet(OBJ_X,int,Vector3)

psikotropico

« Reply #4 on: April 28, 2010, 11:36:11 PM »
if you do seperate the character into several parts and joints would you use forces to move the parts?

that's a totally madness... how do you plan to make a walking sequence?
« Reply #5 on: April 28, 2010, 11:45:57 PM »
In real life, the robotic scientists are still trying to produce a realistic walking humanoid robot.......they're getting there, but its taking ages! ;D
AKA: The 3D Raddict http://www.3draddict.com/
« Reply #6 on: April 28, 2010, 11:53:28 PM »
That disney robot that can run and go up and down stairs is pretty impressive! Funny how it can't open doors...

PsychoWeasel9

« Reply #7 on: April 29, 2010, 07:54:31 AM »
Reminds me of my first game. ;D ;D
you just used forces on ragdolls to beat the stuffing out of each other.  But it didn't work :P
« Reply #8 on: April 29, 2010, 07:56:20 AM »
Thanks guys guess I have to learn animating.
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]

psikotropico

« Reply #9 on: April 29, 2010, 12:40:31 PM »
Thanks guys guess I have to learn animating.

well... you can use BVH or biped files to animate your character... you only need to make the weight map
« Reply #10 on: April 29, 2010, 01:11:42 PM »
K thanks guys. ;D
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]

jestermon

« Reply #11 on: May 01, 2010, 09:32:11 PM »
@Akz251
I've got my little Morfus skeleton set up.. (See elsewhere for the post). I need to make an independent character to test it's viability (One I wont use or sell.. so call it an experiment).. So here is a golden opportunity to order a character.. keep it simple and practical
« Reply #12 on: May 01, 2010, 09:44:36 PM »
@Akz251
I've got my little Morfus skeleton set up.. (See elsewhere for the post). I need to make an independent character to test it's viability (One I wont use or sell.. so call it an experiment).. So here is a golden opportunity to order a character.. keep it simple and practical
Are you asking me to model something or just telling me? And Awsome Morfus skeleton!
3Drad Version: 6.51, and 7.11

System Specs:
MS Windows 7 Home Premium 64-bit
AMD Athlon Neo X2 Dual Core Processor L335, 4.0GB RAM
ATI Radeon HD 3200 Graphics
250 MB Hardrive
HP Pavillion dm3 Laptop

Total Donation Amount:$24

Location: Edmonton, Alberta

Email: [email protected]

jestermon

« Reply #13 on: May 01, 2010, 10:09:41 PM »
So here is a golden opportunity to order a character ...
Are you asking me to model something or just telling me? And Awsome Morfus skeleton!
Read it till you understand, then when you do.. You tell me.

PsychoWeasel9

« Reply #14 on: May 02, 2010, 09:06:26 AM »
Akz 251:  Jestermon is saying she needs to make a character to test her morfus skeleton (I think)
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