For saying rad is so good with basic physics, it seems to have a lot of problems with collisions of various kinds.
Has anyone else had this problem?
I have a house skinmesh with a low-poly rigidbody attached to it. This is aligned with the default rigidbody platform and I'm navigating with a fps cam. Every now and then while I'm walking against the edge of the house, the fpscam will slip through the edge of the rigidbody or through the floor. This has only ever happened when the fpscam is colliding with 2 separate rigidbodies independently of each other (i.e the house is not interacting with the ground). The same problem is happening with custom made terrain but NOT with the default terrain.
Yes the rigidbodies are closed hulls
and
No the fpscam is not moving too fast (standard walking speed)
HELPPPPPPPP
Has anyone else had this problem?
I have a house skinmesh with a low-poly rigidbody attached to it. This is aligned with the default rigidbody platform and I'm navigating with a fps cam. Every now and then while I'm walking against the edge of the house, the fpscam will slip through the edge of the rigidbody or through the floor. This has only ever happened when the fpscam is colliding with 2 separate rigidbodies independently of each other (i.e the house is not interacting with the ground). The same problem is happening with custom made terrain but NOT with the default terrain.
Yes the rigidbodies are closed hulls
and
No the fpscam is not moving too fast (standard walking speed)
HELPPPPPPPP