Tic-Tac-Rad.. A classic game using Angelscript, to illustrate simple game logic using cell references.
Sadly, because of the persistent problem I have when using sprites, I cannot implement a sprite cursor without the complied game crashing. Sometimes it crashes, sometimes not.
I've left out the sprites.. so you will have to play the game in the editor, or in a window, instead of a full screen.
Fernando, What's the chances of an early public release of 6.43? This sprite bug in 6.42 is a real irritation, even with the patch
EDIT: Found a small bug in the game.. you can click on an already occupied square...
Edit the last lines of the PickSquare() function to:
if(board[picked] > 0)
return 0;
else
return picked;
That should take care of that.
Edit: Uploaded the game with the above fix.
Sadly, because of the persistent problem I have when using sprites, I cannot implement a sprite cursor without the complied game crashing. Sometimes it crashes, sometimes not.
I've left out the sprites.. so you will have to play the game in the editor, or in a window, instead of a full screen.
Fernando, What's the chances of an early public release of 6.43? This sprite bug in 6.42 is a real irritation, even with the patch
EDIT: Found a small bug in the game.. you can click on an already occupied square...
Edit the last lines of the PickSquare() function to:
if(board[picked] > 0)
return 0;
else
return picked;
That should take care of that.
Edit: Uploaded the game with the above fix.