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Author Topic: Tic-Tac-Rad.. A classic game using Angelscript  (Read 3437 times)

jestermon

« on: April 25, 2010, 01:42:33 PM »
Tic-Tac-Rad.. A classic game using Angelscript, to illustrate simple game logic using cell references.

Sadly, because of the persistent problem I have when using sprites, I cannot implement a sprite cursor without the complied game crashing. Sometimes it crashes, sometimes not.

I've left out the sprites.. so you will have to play the game in the editor, or in a window, instead of a full screen.

Fernando, What's the chances of an early public release of 6.43? This sprite bug in 6.42 is a real irritation, even with the patch

EDIT: Found a small bug in the game.. you can click on an already occupied square...

Edit the last lines of the PickSquare() function to:

   if(board[picked] > 0)
      return 0;
   else
      return picked;

That should take care of that.

Edit: Uploaded the game with the above fix.
« Last Edit: May 01, 2010, 10:02:33 AM by jestermon »
« Reply #1 on: April 25, 2010, 02:37:05 PM »
What is this sprite problem?

If you mean like a cursor above the objects, just use a billboard plane skinmesh- easier for locating.

jestermon

« Reply #2 on: April 25, 2010, 02:48:35 PM »
What is this sprite problem?

If you mean like a cursor above the objects, just use a billboard plane skinmesh- easier for locating.

Sprite problem....
6.42 has a problem that if you use sprites, the complied project sometimes crashes. There was a patch that fixed it, or supposedly did, because sometimes it still crashes..
So used to using sprites for cursors in other engines, I did not think to use a billboard. Thanks Chebob
« Last Edit: April 25, 2010, 02:54:58 PM by jestermon »
« Reply #3 on: April 25, 2010, 02:56:31 PM »
Nice! My little brother suggested I click overtop of the O.. and to my surprise it worked ;D lol
« Reply #4 on: April 25, 2010, 03:32:06 PM »
Why don't you just donate $5 to get the newest version?
« Reply #5 on: April 26, 2010, 04:22:11 AM »
Fernando, What's the chances of an early public release of 6.43? This sprite bug in 6.42 is a real irritation, even with the patch

Altering planned release dates is complicated, but v6.43 is going to become public in about a week :-)
« Reply #6 on: April 26, 2010, 04:43:07 AM »
Awesome.
I'm never here and if I am I will try and say something...
Sorry tramkp888 I kind of forgot you back in July

jestermon

« Reply #7 on: April 26, 2010, 09:29:51 AM »
Fernando, What's the chances of an early public release of 6.43? This sprite bug in 6.42 is a real irritation, even with the patch

Altering planned release dates is complicated, but v6.43 is going to become public in about a week :-)

Thanks Fernando..
I'll hold back any demos using sprites till then.
« Reply #8 on: April 26, 2010, 12:00:13 PM »
is not easier that way?

jestermon

« Reply #9 on: April 26, 2010, 01:44:24 PM »
is not easier that way?
Thanks Darkcapilla, but I use 6.42, so your project file does not open for me.

Also it has a gear as the resource.. Did you not mean to post this under "crazy clockworks" :)

But the gear model is beautifully done, I think very highly of such elegant engineering skills.
« Last Edit: April 26, 2010, 01:50:15 PM by jestermon »
« Reply #10 on: April 27, 2010, 03:32:42 PM »
is true in post I'm wrong ;D. can not open it? I also I have the same tu. the anyway it happened again? :P

jestermon

« Reply #11 on: April 27, 2010, 03:57:02 PM »
is true in post I'm wrong ;D. can not open it? I also I have the same tu. the anyway it happened again? :P
Don't worry about it, I tested a few different gears in OGRE and Python3d, and it is an ODE problem..

jestermon

« Reply #12 on: May 21, 2010, 03:29:41 PM »
Updated fix for tic-tac
Full screen mouse pointer now working.

Source: unencrypted 3dr + required resources
Compiled: full compiled game with runtimes (6.43)

psikotropico

« Reply #13 on: May 21, 2010, 11:25:46 PM »
nice game... how you did solve the sprite problem?
currently my project crashes on exit... ::)

jestermon

« Reply #14 on: May 22, 2010, 03:30:40 AM »
nice game... how you did solve the sprite problem?
There was a sprite bug in 6.42, it was resolved with 6.43
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