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Author Topic: Multi-density polymeshes for animation-artists  (Read 1060 times)

jestermon

« on: April 06, 2010, 07:48:17 PM »
I have completed a set of new female figure meshes for one of my latest games (Not 3DRad).. This is a collection of different poly density meshes for different options.
The figures included in the zip file are not uv-mapped, textured or rigged.

Their poly-counts are as follows..
19500, for splash screens and presentation.
7700 for low character environments.
3900 for multiple character environments.
These meshes are still super-sized, and need to be scaled for 3DRad.

So as not to defeat Chebob's goal of making available his own male character, I will not post rigged human characters to the forum, till he's done (Not chasing you on). One exception to this, is Krol's character (I call him that, because of is GINORMOUS Krol signature.)... if and when he completes  his learning cycle in texturing his puzzle-pusher (a promise made in a previous post)

All my meshes are retoplogised (mesh wrapped over mesh) from other free characters, and then poly-reduced using various 3D apps. I build too many games (small educational ones) to have time to subdiv-grow my meshes from cube-eggs. They are made freely available for any purpose you wish to use them for, and come with the usual no-guarantee.

I get a lot of my meshes from google warehouse, or http://www-roc.inria.fr/gamma/download/download.php

enjoy.
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