Cheers shadmar.
So I get the following results:
quality 1: 45fps
quality 2: 30fps
quality 3: 25 fps
mipmap LOD makes no difference at all. I guess I'm just gonna have to accept that it's not a viable method. I'm still confused at to how it's so heavy on resources? If I stick a single 2048x2048 texture on the same terrain, it runs at 60fps.
So I get the following results:
quality 1: 45fps
quality 2: 30fps
quality 3: 25 fps
mipmap LOD makes no difference at all. I guess I'm just gonna have to accept that it's not a viable method. I'm still confused at to how it's so heavy on resources? If I stick a single 2048x2048 texture on the same terrain, it runs at 60fps.