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Author Topic: Using the new loading features  (Read 1816 times)

« on: February 14, 2010, 11:55:40 PM »
In case nobody has played around with it yet,  the loading bar doesn't have to look like the old 3drad loading bar anymore!  http://www.youtube.com/watch?v=8aeE4SShD_g
« Reply #1 on: February 15, 2010, 12:23:25 AM »
that looks awsome! I was curious about it and hadn't had time to check it out, so that's great!
using 3Drad 7.22

system specs:
Windows 7 Home Premium 64-bit
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11
« Reply #2 on: February 15, 2010, 04:42:07 PM »
Thanks genetransfer!

The only problem I had was the compiler doesn't automagically include your loading images or sound with your project.  You have to manually add those files after compiling.  It took me a few tries to figure that out.

Fernando, is this by design, or should the compiler include those files with your project?
« Reply #3 on: February 15, 2010, 04:56:57 PM »
any chance of a short description of how this was accomplished? I have yet to compile my first project but it would be nice to know how...
« Reply #4 on: February 15, 2010, 05:27:10 PM »
Fernando, is this by design, or should the compiler include those files with your project?

I checked and this is a confirmed bug unfortunately. This will be fixed in the March 2010 update. Thanx for reporting it Dennis!
« Reply #5 on: February 15, 2010, 05:42:42 PM »
No problem, at least the important part works!
« Reply #6 on: March 15, 2010, 12:04:22 PM »
Can someone explain this new loading bar feature? It seems the only option is to let 3drad scale what ever image you have to fit the screen. Im curious to know how deebee acomplished this effect.

http://www.youtube.com/watch?v=8aeE4SShD_g
« Reply #7 on: March 15, 2010, 03:34:06 PM »
I used 12 images for this.  All images are exactly the same size and saved with the same quality level.  In this one the images are 1920 x 1080.  The images gotta be in jpg format and they have to be in your projects folder for the compiler to see them.  They are named:
project.jpg
project_002.jpg
project_003.jpg
etc.
where project is the same name as your project file.
« Reply #8 on: March 15, 2010, 06:34:07 PM »
Thanks deebe...sounds promising
« Reply #9 on: March 17, 2010, 06:42:08 AM »
I tryed this last night and i got it to play music while loading, however, it was very choppy and didnt stop once the program had loaded! bug?

Mic

« Reply #10 on: March 17, 2010, 08:34:13 AM »
Question, do the more jpg images you load cut into your memory budget?
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