OK so my current impression of 3drad is that if you want to make a car game you'll probably have some success. If you want to make a 3rd person adventure or 1st person shooter, you're gonna need to put in a lot more time to reach that same level of success. I thought it was time 3drad offered a more modern style to the 3rd person adventure/RPG (the current walk and then turn system hasn't really been used since tomb raider!!).
To that end, I've scripted a character movement system which (I think) is superior to the default provided with 3drad. This took me far longer than it should have so I hope people will take the time to comment (criticism is certainly welcome). As far as I'm aware, this is effectively the type of system they use is most modern 3rd person games.
Read the following details then simply run the attached project.
FEATURES
- realistic character movement (left goes left rather than turning left etc)
- cylindrical polar camera system controlled by mouse
- character movement is relative to camera orientation for pleasant camchasing (eg forward key should always run away from camera)
- camera height and 'zoom' can be adjusted (so you can choose your ideal view)
FUTURE IMPROVEMENTS (hence the v1.0 naming)
-spherical polars rather than cylindrical could improve the view created by the vertical camera orientation (controlled by iMouseLookX())
You could maybe add this to the demo projects folder for future releases Fernando (if I make the script more explanatory)!? We'll hopefully start seeing more adventures/RPGs on the forum!
To that end, I've scripted a character movement system which (I think) is superior to the default provided with 3drad. This took me far longer than it should have so I hope people will take the time to comment (criticism is certainly welcome). As far as I'm aware, this is effectively the type of system they use is most modern 3rd person games.
Read the following details then simply run the attached project.
FEATURES
- realistic character movement (left goes left rather than turning left etc)
- cylindrical polar camera system controlled by mouse
- character movement is relative to camera orientation for pleasant camchasing (eg forward key should always run away from camera)
- camera height and 'zoom' can be adjusted (so you can choose your ideal view)
FUTURE IMPROVEMENTS (hence the v1.0 naming)
-spherical polars rather than cylindrical could improve the view created by the vertical camera orientation (controlled by iMouseLookX())
You could maybe add this to the demo projects folder for future releases Fernando (if I make the script more explanatory)!? We'll hopefully start seeing more adventures/RPGs on the forum!