I was just thinking that if it was not too much trouble for one of the more knowledgeable 3DRad users to create a sticky glossary of terms that newbies need to know. I think it would help us all.
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- A glossary perhaps?
Author Topic: A glossary perhaps? (Read 1737 times)
PsychoWeasel9
Now we're gonna have members arguing about who's the most knowledgeable (I vote for Shad)
well it could be a collaborative effort. If someone sees a definition that they think should be on there, ask for it!
I agree, Shad's tutorials and stickies are great, but I don't know, mic seems pretty good too!
I agree, Shad's tutorials and stickies are great, but I don't know, mic seems pretty good too!
What kind of terms? The script object is the only one that has elements that are not self explanatory so just use the script reference:
http://www.3drad.com/Script_reference.php
http://www.3drad.com/Script_reference.php
well, for people who are totally new to 3D game making, I think there should be a list of terms such as "shader", with an example, and some other terms. also a link to the script reference, obviously, but I think it would be a great idea to have this resource available.
Hmmmm, or use wikipedia!?
I think you're in danger of trying to make it too simple, 3drad is already pretty much as simple as you get! If you explain every little detail, beginners won't find things out for themselves and I think their learning curve suffers.
I am planning on writing a Quaternion tutorial though as I've done plenty of experimenting with them. If you do make a glossary, I'll add it when I'm done!
I think you're in danger of trying to make it too simple, 3drad is already pretty much as simple as you get! If you explain every little detail, beginners won't find things out for themselves and I think their learning curve suffers.
I am planning on writing a Quaternion tutorial though as I've done plenty of experimenting with them. If you do make a glossary, I'll add it when I'm done!
if you dont know what shaders are, and need to know terms like that, I really suggest that you read up on what game making is. Since as mentioned before, 3D Rad is as easy as you possibly can get to making games, with out the game actually gets made for you.
There are a few tutorials for 3D Rad, yet A LOT of people ask the questions that are answered in the first tutorial. Adding something like what you suggest will really not help, since most people that ask those questions dont really want to look, they want it served on a platter for them.
Asking questions like: "Hey Im new to 3D Rad, I want to make an awesome game. But I need someone to make models, and I need help with scripting. By the way, what is.......?" Shows that they really dont know what they are getting them selves into. Before really starting to get into heavy game making, I suggest that every one goes trough the "How to make a game" page found on www.3drad.com, and go trough all the different sample projects provided with 3D Rad before starting to make their own game. That way, they will have a great basis for asking questions, because they have gotten the basics.
There are a few tutorials for 3D Rad, yet A LOT of people ask the questions that are answered in the first tutorial. Adding something like what you suggest will really not help, since most people that ask those questions dont really want to look, they want it served on a platter for them.
Asking questions like: "Hey Im new to 3D Rad, I want to make an awesome game. But I need someone to make models, and I need help with scripting. By the way, what is.......?" Shows that they really dont know what they are getting them selves into. Before really starting to get into heavy game making, I suggest that every one goes trough the "How to make a game" page found on www.3drad.com, and go trough all the different sample projects provided with 3D Rad before starting to make their own game. That way, they will have a great basis for asking questions, because they have gotten the basics.
plus to what Shap911 said, that cover pretty much everything!, you have google you know?
www.google.com
you search things in there and everything can be found! really is prrrreeeettttyyyy amazing!!
for example, when I started here I didnt knew what mipmaps where... mipmaps?! also wasnt sure about normal maps... guess what, GOOGLE TOLD ME!
and... the tutorial... duh, how I hate with my full black heart people who ask for things that are explained in the tutorials...
ALSO!! you can search in this very forum, believe it or not... there's A LOT of answers in this forum.
just search!!!
SEARCH!!!!
www.google.com
you search things in there and everything can be found! really is prrrreeeettttyyyy amazing!!
for example, when I started here I didnt knew what mipmaps where... mipmaps?! also wasnt sure about normal maps... guess what, GOOGLE TOLD ME!
and... the tutorial... duh, how I hate with my full black heart people who ask for things that are explained in the tutorials...
ALSO!! you can search in this very forum, believe it or not... there's A LOT of answers in this forum.
just search!!!
SEARCH!!!!
PsychoWeasel9
Witthout quite the manic fervor of loop, I agree with Sharp 100% I went through every piece of online documentation when I started. It only took an hour, and it was pretty good reading all told. After that it only took me a few minutes in rad to figure out the basics
My tip would be,
1. Do the tutorials provided here : http://www.3drad.com/how-to-make-a-3d-game.php (I did)
2. Play around with all the demo projects provided, add some new stuff, play around, merge etc..
3. Get to know the engine, look at the dialogs for the objects you use and click the HELP button, I still get information by simply clicking help.
Skinmesh (SM) - Visual mesh, can be shaded and have shadow, this is your skin, CANNOT DO PHYSICS
RigidBody (RB) - Usually hidden and linked to the skinmesh, used for collisions, mass.
Type 1 : Polygonal => (Just model this as you want it and export) -- Static not movable like terrains, buildings, roads and such (skin with skinmeshes)
Type 2 : Spheregroup => (Use only spheres when you model this) -- Dynamic, like a ball, wheel, barrel, cone, debris .... (skin with skinmeshes, or it will just look like a bunch of spheres)
Sprites - Used for 2d clamped on you camera. Like hud, text, menu, target cross, speedometer.....
Shader - (from wikipedia:) In the field of computer graphics, a shader is a set of software instructions, which is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility. Shaders are used to program the graphics processing unit (GPU) programmable rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel shading functions; with shaders, customized effects can be used.
3dRad supplies a whole range of shaders, selectable in the skinmesh dialog. You can also write your own using scripts, but I really don't recommend this until you master scripting to an average degree.
1. Do the tutorials provided here : http://www.3drad.com/how-to-make-a-3d-game.php (I did)
2. Play around with all the demo projects provided, add some new stuff, play around, merge etc..
3. Get to know the engine, look at the dialogs for the objects you use and click the HELP button, I still get information by simply clicking help.
Quote
Now we're gonna have members arguing about who's the most knowledgeable (I vote for Shad)thanks for the confidence, but I really doubt this, I can't even model a car and haven't even made a game like PsikoT, Cland, Mic, Daniel, my 2c about important things to know is what Dart mentions in his footer
Skinmesh (SM) - Visual mesh, can be shaded and have shadow, this is your skin, CANNOT DO PHYSICS
RigidBody (RB) - Usually hidden and linked to the skinmesh, used for collisions, mass.
Type 1 : Polygonal => (Just model this as you want it and export) -- Static not movable like terrains, buildings, roads and such (skin with skinmeshes)
Type 2 : Spheregroup => (Use only spheres when you model this) -- Dynamic, like a ball, wheel, barrel, cone, debris .... (skin with skinmeshes, or it will just look like a bunch of spheres)
Sprites - Used for 2d clamped on you camera. Like hud, text, menu, target cross, speedometer.....
Shader - (from wikipedia:) In the field of computer graphics, a shader is a set of software instructions, which is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility. Shaders are used to program the graphics processing unit (GPU) programmable rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel shading functions; with shaders, customized effects can be used.
3dRad supplies a whole range of shaders, selectable in the skinmesh dialog. You can also write your own using scripts, but I really don't recommend this until you master scripting to an average degree.
Haha I'm not sure that definition of a shader would be that helpful to a beginner.
I think with shaders (and quaternions), it's far more helpful to explain what they do than what their technical definition is.
I think with shaders (and quaternions), it's far more helpful to explain what they do than what their technical definition is.
psikotropico
Hi all...
IMHO 3dRad is very intuitive, but don't be hurry to make your first game... most of newbies here are very young people that wants to make their game in 2 days... this hobbie requires much more time than you think... so be patient...
However, all 3dRad documentation is currently a total mess... I understand all these noobs that don't know what's the difference between skinmeshes and rigidbodies... maybe one day someone will decide to transcript all documentation and tutorials in one single PDF or something similar, like in others engine's sites (dirty job!)
Also, loop's search suggestion is a very good suggestion... follow the good ones!
thanks for advertising a second try is actually in the oven... coming soon
IMHO 3dRad is very intuitive, but don't be hurry to make your first game... most of newbies here are very young people that wants to make their game in 2 days... this hobbie requires much more time than you think... so be patient...
However, all 3dRad documentation is currently a total mess... I understand all these noobs that don't know what's the difference between skinmeshes and rigidbodies... maybe one day someone will decide to transcript all documentation and tutorials in one single PDF or something similar, like in others engine's sites (dirty job!)
Also, loop's search suggestion is a very good suggestion... follow the good ones!
and haven't even made a game like PsikoT, Cland, Mic, Daniel
thanks for advertising a second try is actually in the oven... coming soon
Maybe just a sticky thread entitled 'beginner tutorials'. With a link to all of the official and unofficial tutorials. As you say, they're all over the place.
The beginner tutorials are at
http://www.3drad.com/how-to-make-a-3d-game.php
as shadmar said. I recommend to worry about custom shaders and scripting only after you have gone through the official tutorial indicated at the page above (please read the first few lines on the page).
The table on that page is also very important as it lists all official bits of documentation available with any related demo project.
There is also a lot of documentation provided by community members and indexed by shadmar. This is extremely useful but I still recommend to first go through the recommended official tutorials.
As for quaternion/shader etc definitions, as loop said, google.com will give you the best answers
http://www.3drad.com/how-to-make-a-3d-game.php
as shadmar said. I recommend to worry about custom shaders and scripting only after you have gone through the official tutorial indicated at the page above (please read the first few lines on the page).
The table on that page is also very important as it lists all official bits of documentation available with any related demo project.
There is also a lot of documentation provided by community members and indexed by shadmar. This is extremely useful but I still recommend to first go through the recommended official tutorials.
As for quaternion/shader etc definitions, as loop said, google.com will give you the best answers
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