Is it possible to have just one texture that several rigid bodies share?
I have split a terrain into several smaller rigidbodies. But when I split the texture it doesn't align correctly or shows seams between the RB's. BUT! If I use the full texture for each RB the seams go away.
Would it be any less resource intensive if I just had one texture that all the RB's shared? Or is it even possible?
I have split a terrain into several smaller rigidbodies. But when I split the texture it doesn't align correctly or shows seams between the RB's. BUT! If I use the full texture for each RB the seams go away.
Would it be any less resource intensive if I just had one texture that all the RB's shared? Or is it even possible?