Hi everyone,
I'm new to the community and thought I'd make my first contribution. I started using 3drad last week and loved its simplicity. I've noticed debate on how to successfully export an animated character from 3dsmax. After a bit of experimentation, I managed it. This was max 2009 with the Panda exporter. I imagine it would work in 2008 and 2010 as both are very similar.
-The model is an editable mesh with a skin modifier attaching it to the default biped.
-The 2 were then grouped.
-A single animation was added, as is clear from the screenshot.
-File-> Export (not Export Selected)
The attached image shows the settings used.
I'm new to the community and thought I'd make my first contribution. I started using 3drad last week and loved its simplicity. I've noticed debate on how to successfully export an animated character from 3dsmax. After a bit of experimentation, I managed it. This was max 2009 with the Panda exporter. I imagine it would work in 2008 and 2010 as both are very similar.
-The model is an editable mesh with a skin modifier attaching it to the default biped.
-The 2 were then grouped.
-A single animation was added, as is clear from the screenshot.
-File-> Export (not Export Selected)
The attached image shows the settings used.