Hi guys, I'm new to 3drad and I need some help. I'm trying to make a tank simulator just for fun and learning, but I can't seem to make it work. I looked at some tutorials on racing cars but nothing closer than that to a tank. This is where I'm stuck.
I designed a tank in Sketchup7 and esported the skinmesh of the bottom portion of the tank and the turret separately because I want the turret to rotate independently from the body of the tank. I added a car object and then attached both of the skinmeshes to that car object and they all move together. I also attached a chase cam. The problem comes when I want the turret to move independently from the bottom of the tank. I don't know how to do it. Also am I righ in attaching two meshes to the car object if I plan for the camera to look where the turret is looking and I plan to make projectiles come out of the turret like a FPS game. For the controls I want the turret to have controls for up-down-left-right and the bottom of the tank to move like a tank (rotate left and right , move forward and backwards)
I designed a tank in Sketchup7 and esported the skinmesh of the bottom portion of the tank and the turret separately because I want the turret to rotate independently from the body of the tank. I added a car object and then attached both of the skinmeshes to that car object and they all move together. I also attached a chase cam. The problem comes when I want the turret to move independently from the bottom of the tank. I don't know how to do it. Also am I righ in attaching two meshes to the car object if I plan for the camera to look where the turret is looking and I plan to make projectiles come out of the turret like a FPS game. For the controls I want the turret to have controls for up-down-left-right and the bottom of the tank to move like a tank (rotate left and right , move forward and backwards)