Hello. I was wondering if 3DRad could handle objects better sometimes in the future?
I looked at the recent projectile sample in 3DRad, and saw several objects loaded in the object database.
My response to that is, that I thought that it wasn't the correct way to handle them.
As an experienced programmer(not expert) I call myself, I had some idea on how 3D rad could handle the objects in a scene, especially projectiles.
First off, a 3d model like a shot model, player model, would get loaded into the database only once, instead of many times like you do now.
Then there could be entities that could link to the loaded object with some UDT(User Data Type) on top of it. With of course with an array feature to specify the number of UDTs. For an example, Players( could be attached to the Player Object, and Shots(120) could be attached to the Shot model.
And when the game runs, only one of each object is loaded. And a certain numbers can be displayed depending on how the user programs the game. The shot model could be drawn up to 120 times in different locations, and angles.
Just a thought that I hope someone can understand.
I looked at the recent projectile sample in 3DRad, and saw several objects loaded in the object database.
My response to that is, that I thought that it wasn't the correct way to handle them.
As an experienced programmer(not expert) I call myself, I had some idea on how 3D rad could handle the objects in a scene, especially projectiles.
First off, a 3d model like a shot model, player model, would get loaded into the database only once, instead of many times like you do now.
Then there could be entities that could link to the loaded object with some UDT(User Data Type) on top of it. With of course with an array feature to specify the number of UDTs. For an example, Players( could be attached to the Player Object, and Shots(120) could be attached to the Shot model.
And when the game runs, only one of each object is loaded. And a certain numbers can be displayed depending on how the user programs the game. The shot model could be drawn up to 120 times in different locations, and angles.
Just a thought that I hope someone can understand.