Particle imposters gets bugged when not destroyed properly.
I can't place them via script correctly between editing sessions if not properly destroyed in iDeinitializing() using iObjectImpostersDestroy.
Skimeshimposters works ok without destroying.
I can't place them via script correctly between editing sessions if not properly destroyed in iDeinitializing() using iObjectImpostersDestroy.
Skimeshimposters works ok without destroying.