I think I have a bug, but its very conditional.
Open the ProjectileDemo
Add EventOncontact
Link
balls(monitor-hide on contact)
terrain(monitor)
Ok this works as it should and balls get hidden on contact
But if you set projectile lifetime to 0. you can fire all 10 balls, then the next 5-10 balls are stuck at the fire vector, and next <random> ok, next <random> stuck etc...
Se example provided. Just drive and fire at will...
Now If you set a lifetime to the projectiles, then this will not be an issue, but I'm having problems placing lifetime of fires on hit if projectiles are timing out.
Open the ProjectileDemo
Add EventOncontact
Link
balls(monitor-hide on contact)
terrain(monitor)
Ok this works as it should and balls get hidden on contact
But if you set projectile lifetime to 0. you can fire all 10 balls, then the next 5-10 balls are stuck at the fire vector, and next <random> ok, next <random> stuck etc...
Se example provided. Just drive and fire at will...
Now If you set a lifetime to the projectiles, then this will not be an issue, but I'm having problems placing lifetime of fires on hit if projectiles are timing out.