3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Projectile bug?  (Read 939 times)

« on: September 20, 2009, 01:26:29 PM »
I think I have a bug, but its very conditional.

Open the ProjectileDemo

Add EventOncontact

Link
balls(monitor-hide on contact)
terrain(monitor)

Ok this works as it should and balls get hidden on contact
But if you set projectile lifetime to 0. you can fire all 10 balls, then the next 5-10 balls are stuck at the fire vector, and next <random> ok, next <random> stuck etc...

Se example provided. Just drive and fire at will...

Now If you set a lifetime to the projectiles, then this will not be an issue, but I'm having problems placing lifetime of fires on hit if projectiles are timing out.
« Reply #1 on: September 20, 2009, 02:26:57 PM »
Yes this looks like a bug, thanx shadmar!

It will hopefully be fixed when the October 2009 update is out.
« Reply #2 on: September 20, 2009, 02:47:49 PM »
Thx, great if you can make it :)
Pages: [1]