Hello again!
There have been a lot of requests for a vehicle "like the ones in Wipeout". So, I gave it a shot, even though I've never played Wipeout, I understand it for the most part. Tell me what you think about the handling and if it needs to be tweaked and etc. I've attached it below. Unzip it to your 3DRad installation directory, and run "Neroguns Hover Car". If you use this Make sure all the current objects that are linked to the Highway construction kit are linked to your track. You can add your own skinmesh hovercar by simply replacing the current skinmesh. Sorry that I didn't add more track, I'm very busy.
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Side Notes:
REMEMBER that this is my first go at it. There's always room for improvement with your help. I think I need to work on collisions and making it more fast paced.
I also have an idea to simulate a floating effect for the hovercar. You can simply use frag motion to animate a floating effect and have the animation loop in rad. I can do an example if you would like to see it.
I also realized that this can be a method for a Bike without all the tires needing collisions with the ground (Remember that?). All it would need is a tweak in the handling and a bike skinmesh. I'll test it out.
There have been a lot of requests for a vehicle "like the ones in Wipeout". So, I gave it a shot, even though I've never played Wipeout, I understand it for the most part. Tell me what you think about the handling and if it needs to be tweaked and etc. I've attached it below. Unzip it to your 3DRad installation directory, and run "Neroguns Hover Car". If you use this Make sure all the current objects that are linked to the Highway construction kit are linked to your track. You can add your own skinmesh hovercar by simply replacing the current skinmesh. Sorry that I didn't add more track, I'm very busy.
------------------------------
Side Notes:
REMEMBER that this is my first go at it. There's always room for improvement with your help. I think I need to work on collisions and making it more fast paced.
I also have an idea to simulate a floating effect for the hovercar. You can simply use frag motion to animate a floating effect and have the animation loop in rad. I can do an example if you would like to see it.
I also realized that this can be a method for a Bike without all the tires needing collisions with the ground (Remember that?). All it would need is a tweak in the handling and a bike skinmesh. I'll test it out.